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Woosh & Zap II
Woosh & Zap II. Woosh and Zap magic for pros.
In-battle short name (ROM): Wsh Zap <8d>
Tier 2 of Woosh & Zap
How to obtain
Tier 2 of 3. Obtained during synthesis by mastering the previous tier on a parent:
Woosh & Zap(mastered / all points allocated)
Next tier: mastering this skill allows unlocking Woosh & Zap III in subsequent syntheses.
Spells and bonuses unlocked per tier
| Points required | Unlocks |
|---|---|
| 4 | SwooshFlays all enemies with a large whirlwind.Requires: Woosh |
| 8 | Gust SlashSlices an enemy with a tailwind-inducing slash. |
| 19 | Hallowed SlashSlices an enemy with a slash imbued with holy energy. |
| 30 | ZappleStrikes a single enemy with hallowed lightning.Requires: Zap |
| 45 | KaswooshFlays all enemies with a mighty whirlwind.Requires: Woosh, Swoosh |
| 62 | KazapStrikes a single enemy with sacred lightning.Requires: Zap, Zapple |
| 75 | Woosh Guard |
75 points to master this tier.
Monsters with this innate skill (0)
No monster starts with this skill naturally. It is acquired through synthesis (higher tiers or combinations) or by parental inheritance.