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Crack & Zap II
Crack & Zap II. Crack and Zap magic for pros.
In-battle short name (ROM): Crk Zap <8d>
Tier 2 of Crack & Zap
How to obtain
Tier 2 of 3. Obtained during synthesis by mastering the previous tier on a parent:
Crack & Zap(mastered / all points allocated)
Next tier: mastering this skill allows unlocking Crack & Zap III in subsequent syntheses.
Spells and bonuses unlocked per tier
| Points required | Unlocks |
|---|---|
| 4 | Frost SlashSlices an enemy with a chilling slash. |
| 8 | Hallowed SlashSlices an enemy with a slash imbued with holy energy. |
| 19 | ZappleStrikes a single enemy with hallowed lightning.Requires: Zap |
| 30 | CrackleStrikes all enemies with sharp icicles.Requires: Crack |
| 45 | KacrackRips into all enemies with a hail of razor-sharp icicles.Requires: Crack, Crackle |
| 60 | KazapStrikes a single enemy with sacred lightning.Requires: Zap, Zapple |
| 75 | Crack Guard |
75 points to master this tier.
Monsters with this innate skill (0)
No monster starts with this skill naturally. It is acquired through synthesis (higher tiers or combinations) or by parental inheritance.