Music & background audio

Decisive Battle / Final Demon Lord (最後の決戦) · Game theme (OST)
Volume35%
Loops
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Story & Quests

Chronological story guide across 5 narrative acts: from the Albatross prison infiltration to the Incarnus sacred shrines, the Green Bays tournament, Dr Snap's conspiracy, and the post-game mysteries of Estark and Captain Crow.

5
Narrative acts
80
Event scripts (.evt)
211 436
VM Instructions
3179
Dev comments (0xaa)
Act 1 · Intro

Prologue: Infiltration of the Albatross

Act 1 cutscenes

Imprisoned in the hold of the floating prison Albatross, the young hero is summoned by Warden Craps, supreme head of the secret Commission. Tasked with an undercover espionage mission at the Monster Scout Tournament in the Green Bays archipelago, he arrives on Infant Isle to choose his first monster and receive his scout ring.

1.1 The Cell and the Mission Order

The hero starts in cell w000. The guard escorts him to Warden Craps in w001. Craps orders him to enter the championship under cover to investigate suspicious activities.

Locations:
Characters:
Craps (Directeur)Garde de la prison
Unlocks:
✓ Anneau de dresseur✓ Journal de quête

1.2 Arrival on Infant Isle

Landing on Infant Isle (f000). At the hilltop, the hero meets Dr Snap and chooses his starter monster among Mischievous Mole, Platypunk, or Capsichum before the qualification trial.

Locations:
Characters:
Dr BeloteLocataires de l'île
Unlocks:
✓ Premier monstre de combat✓ Accès à l'hydravion vers Apprenti et Fert
Act 2 · Chapitre 1

Awakening of the Incarnus & Sacred Shrines

Act 2 cutscenes

Deep inside the sealed shrine of Infant Isle, the hero discovers a wounded mystical creature: the Incarnus. Bound by destiny, the sacred beast awakens as young Wulfspade. To fulfill its divine purpose, it must journey to the elemental shrines across Xeroph, Palaish, Celeste and Infern to unlock its forms: Hawkhart, Cluboon, and Diamagon.

2.1 The Altar Mirror and First Metamorphosis

Exploring shrine d011 and mirror room s001. The Incarnus looks into the sacred mirror and gains its first major evolution, receiving the sacred tablet.

Characters:
Incarnus (Apik)Gardien du Temple
Unlocks:
✓ Forme Apik avancée✓ Plaque sacrée de Fert

2.2 The Four Elemental Trials

Traveling through shrines on Palaish, Xeroph and Celeste. Incarnus unlocks Diamagon, Cluboon and Hawkhart forms.

Characters:
Incarnus (4 formes)SolitaireShuffles
Unlocks:
✓ Synthèse de l'Incarnus✓ Accès à toutes les îles de l'archipel
Act 3 · Chapitre 2

Monster Scout Tournament & The Rivals

Act 3 cutscenes

Alongside the divine quest, the hero climbs tournament ranks. Across each island, he clashes with wandering scouts and iconic rivals: Solitaire, Shuffles, and Bob A' Job. Collecting 10 shrine marks, he qualifies for the finals at the Palaish Coliseum.

3.1 Island Trials & Rival Encounters

Exploration of Fert, Palaish, Xeroph and Celeste. Scouting powerful monsters and confronting Solitaire and her Golem.

Characters:
SolitaireShufflesBob A' JobCroupier
Unlocks:
✓ Boutiques avancées✓ Synthèse sans restriction

3.2 The Finals at Palaish Coliseum

In arena w002 and coliseum w003, the hero overcomes all 5 tournament rounds, defeating his final rival to be crowned Champion.

Locations:
Characters:
Directeur CrapsSolitaireArbitre du Colisée
Unlocks:
✓ Titre de Champion✓ Accès à la cérémonie officielle
Act 4 · Climax

Conspiracy of the Commission & Dr Snap

Act 4 cutscenes

The victory ceremony turns to tragedy. Dr Snap reveals his plot to corrupt the Incarnus into the Ace of Spades using dark matter. The hero pursues him into secret lab k001 and the depths of Infern Isle to purge the corruption and defeat Dr Snapped.

4.1 Fall into Darkness: The Ace of Spades

Dr Snap corrupts the Incarnus into Ace of Spades (m180b). Solitaire and Craps assist the hero to breach the secret laboratory.

Characters:
Dr RebeloteAs de Pique (m180b)SolitaireDirecteur Craps
Unlocks:
✓ Combat d'éveil de l'As de Pique✓ Accès à l'île finale de Pandémonia Inférieure

4.2 Final Confrontation with Dr Snapped

In ruined shrine f100, Dr Snap mutates into Dr Snapped (HP 4065, level 40). After an epic battle, Incarnus is purified, saving the world.

Locations:
Characters:
Dr Rebelote Fusionné (m210)Incarnus CélesteSolitaire
Unlocks:
✓ Générique de fin✓ Sauvegarde Post-Game
Act 5 · Post-Game

The Celestial Incarnus & Post-Game Mysteries

Act 5 cutscenes

Peace restored, the greatest challenges await. The Incarnus is reborn as Joker (m181b), the divine sovereign. Sealed crypts on Infern Isle open to reveal sleeping giant Estark. Across the foggy seas, Captain Crow's Ghost Ship appears, while the Coliseum unveils secret Rank S & X tournaments.

5.1 Awakening of Estark in the Abyss

Deep in sealed dungeon d078, ancient lord Estark (HP 2560, level 30) sleeps. Defeating him in under 10 turns earns his respect and allegiance.

Locations:
Characters:
Estark (m158)Incarnus Forme Joker
Unlocks:
✓ Recrutement d'Estark✓ Titre de Maître Suprême

5.2 Captain Crow's Ghost Ship

On foggy nights, pirate galleon d071 appears. Captain Crow challenges the player 5 successive times before surrendering and joining the scout team.

Characters:
Capitaine Crow (m152)Équipage squelette
Unlocks:
✓ Recrutement du Capitaine Crow✓ Clé des pirates

5.3 Final Metamorphosis: Joker & Purified Ace of Spades

At secret shrine f111, the Incarnus unlocks sovereign synthesis to alternate freely between all forms including Joker and purified Ace of Spades.

Locations:
Characters:
Incarnus (Joker, m181b)Solitaire
Unlocks:
✓ Synthèse du Joker✓ Achèvement 100% de la Bibliothèque des Monstres