Skip to main content

Anchorman

Rank DFamily Material

internal id m246 · no. 223

Locate in the fusion tree→

Description (Monster Library)

Rusty anchors left unattended for long periods can turn rabid when magic is afoot.

Species data

Rank
D
Family
Material
HP cap
980
MP cap
640
Attack cap
980
Defense cap
990
Agility cap
360
Wisdom cap
560

Wild stats (level 1)

HP
182
MP
14
Attack
154
Defense
196
Agility
84
Wisdom
36

Innate skill

How to obtain

No special recipe.

No two-parent fusion produces this monster.

Not produced by the generic rule: the game keeps this monster for its special recipe or another source.

Every parent pair and what it makes (fusion guide) →

Resistances & traits

Resistances

  • Inactionproof

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
1182141541968436
1106118129
25168123155136156146

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1+0+0+0+0+0+0
5+16+4+17+25+4+8
10+33+10+39+54+8+18
15+50+17+75+85+15+29
20+65+24+106+114+22+38
25+83+30+126+145+28+48
30+100+37+139+174+35+58
35+117+44+149+205+42+69
40+133+50+159+234+48+78
45+159+58+182+267+64+92
50+184+68+204+297+81+108
55+206+80+223+322+88+120
60+228+89+241+348+92+129
65+249+100+260+378+97+140
70+268+108+278+401+102+148
75+288+120+296+430+108+160
80+309+129+315+459+112+169
85+328+140+333+482+117+180
90+348+148+351+511+121+188
95+369+160+370+535+127+200
99+384+168+384+557+131+208