Music & background audio

BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
Volume35%
Loops
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Description (Monster Library)

It is quite enjoyable to wrap around your enemy and slowly squeeze the life out of it.

Species data

Rank
C
Family
Dragon
HP cap
920
MP cap
620
Attack cap
790
Defense cap
890
Agility cap
800
Wisdom cap
770

Wild stats (level 15)

HP
210
MP
116
Attack
210
Defense
103
Agility
100
Wisdom
42

Innate skill

How to obtain

Special recipe

  • Eveel + Seasaur

Parent pairs that make it (1 in total)

Not produced by the generic rule: the game keeps this monster for its special recipe or another source.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Sea Dragon

Resistances & traits

Resistances

  • Bangproof

Traits

  • Artful Dodger

Possible nicknames

  • Seader
  • Seadey
  • Seado
  • Mr Sead

Opposing trainers

  • WyrmaLv 15 · s001, s031, s035, s041, s061, s062
  • Francis DrakeLv 15 · s011, s031, s035, s041, s051, s053

Scout rate & capture

Target stats
HP: 210 · Def: 103 · Base: 70/100
Estimated scout chance
12%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +12%
Total team attack: 125
✓ Defense bypassed (37 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(12 actions)
Signature battle moveset
SagFlame SlashFlame Breath

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Ice(innate)

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#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
18.0%
50790
2KaboomleGroup Spell
18.6%
52429
3Unnamed actionSkill
11.6%
32768
4Unnamed actionSkill
11.6%
32768
5WooshGroup Spell
15.1%
42598
6Metal SlashSkill
18.6%
52429
7Death DanceSkill
6.4%
18022
8Unnamed actionSkill
0.0%
30
9DUMMY ESkill
0.0%
0
10DUMMY ESkill
0.0%
0
11Break-dance BeatSkill
0.0%
13
12Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
1521011621010310042
152101001521448699

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1856686
5261122231819
10501939452834
15702856814451
209036711125766
2511344891327484
301325210614588101
3515060123155104118
4017069139165118134
4519686162191138155
50221105184216157176
55265122201260179193
60307140219302201211
65339158237334222229
70362174253357241245
75378190269373261261
80388203282383282274
85394219298389301290
90399235314394321306
95401252331396342323
99401265344396357336