Music & background audio

BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Music & Audio

25 reconstructed soundtrack themes (BGM), 19 fanfares (ME) and 292 authentic sound effects (SFX) extracted from the Nintendo DS ROM (sound_data.sdat).

Soundtrack themes (25)

Authentic soundtrack pieces composed by Koichi Sugiyama, extracted from the original SSEQ sound archives of the Nintendo DS ROM. Pieces are identified by their official game BGM code and in-game map context.

  • BGM_001 — SSEQ file 0 (1:36)
    SSEQ file 0 · 2923 notes · 12 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_003 — SSEQ file 2 (1:36)
    SSEQ file 2 · 2679 notes · 10 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_004 — SSEQ file 3 (1:36)
    SSEQ file 3 · 1952 notes · 12 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_005 — SSEQ file 4 (1:36)
    SSEQ file 4 · 385 notes · 7 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_006 — SSEQ file 5 (1:36)
    SSEQ file 5 · 2330 notes · 12 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_007 — SSEQ file 6 (1:36)
    SSEQ file 6 · 868 notes · 11 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_008 — SSEQ file 7 (1:36)
    SSEQ file 7 · 4403 notes · 12 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_009 — SSEQ file 8 (1:36)
    SSEQ file 8 · 2803 notes · 11 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_010 — SSEQ file 9 (1:36)
    SSEQ file 9 · 1887 notes · 9 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_011 — SSEQ file 10 (1:36)
    SSEQ file 10 · 2299 notes · 12 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_012 — SSEQ file 11 (1:36)
    SSEQ file 11 · 1753 notes · 10 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_013 — SSEQ file 12 (1:36)
    SSEQ file 12 · 1893 notes · 12 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_014 — SSEQ file 13 (1:36)
    SSEQ file 13 · 3949 notes · 15 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_015 — SSEQ file 14 (1:36)
    SSEQ file 14 · 302 notes · 6 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_016 — SSEQ file 15 (1:36)
    SSEQ file 15 · 2399 notes · 16 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_017 — SSEQ file 16 (1:36)
    SSEQ file 16 · 1810 notes · 8 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_018 — SSEQ file 17 (1:36)
    SSEQ file 17 · 170 notes · 10 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_019 — SSEQ file 18 (1:36)
    SSEQ file 18 · 531 notes · 6 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_020 — SSEQ file 19 (1:36)
    SSEQ file 19 · 2386 notes · 12 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_021 — SSEQ file 20 (1:36)
    SSEQ file 20 · 3751 notes · 16 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_022 — SSEQ file 21 (1:36)
    SSEQ file 21 · 3109 notes · 16 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_023 — SSEQ file 22 (1:36)
    SSEQ file 22 · 1070 notes · 8 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_024 — SSEQ file 23 (1:36)
    SSEQ file 23 · 2852 notes · 15 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_025 — SSEQ file 24 (1:36)
    SSEQ file 24 · 92 notes · 4 tracks · 1:36 · 3.8 MB · untitled in the ROM
  • BGM_026 — SSEQ file 25 (1:36)
    SSEQ file 25 · 51 notes · 3 tracks · 1:36 · 3.8 MB · untitled in the ROM

Fanfares and jingles (19)

14 native audio cues and 5 orchestral fanfares by Koichi Sugiyama, extracted directly from the ROM sound bank. No official name or usage context exists in the ROM for these symbols — only the ROM symbol and audio source type are shown.

19 of 19 fanfares & jingles
ST_ME_001
STRM0.5s
ST_ME_002
STRM1.42s
ST_ME_003
STRM5.4s
ST_ME_004
STRM2.19s
ST_ME_005
STRM3.34s
ST_ME_006
STRM9.65s
ST_ME_007
STRM1.97s
ST_ME_008
STRM7.7s
ST_ME_009
STRM17.93s
ST_ME_010
STRM2.19s
ST_ME_011
STRM2.97s
ST_ME_012
STRM5.21s
ST_ME_013
STRM0.5s
ST_ME_014
STRM2.75s
BGM_010
SSEQ14.5s
BGM_015
SSEQ8.5s
BGM_024
SSEQ17s
BGM_025
SSEQ9s
BGM_026
SSEQ22s

Game sound effects (292)

Authentic sound effects from the game, including 158 combat sounds (spells, skills, physical attacks, and battle actions), 17 system sounds, 54 field and exploration effects, and 14 event fanfares.

292 sound effects shown
SE_BTL_001SSEQ
Attaques & Actions · 0.75s
SE_BTL_002SSEQ
Attaques & Actions · 1.11s
SE_BTL_003SSEQ
Attaques & Actions · 0.69s
SE_BTL_004SSEQ
Attaques & Actions · 0.75s
SE_BTL_005SSEQ
Attaques & Actions · 1.50s
SE_BTL_006SSEQ
Attaques & Actions · 0.88s
SE_BTL_007SSEQ
Attaques & Actions · 1.75s
SE_BTL_008SSEQ
Attaques & Actions · 1.50s
SE_BTL_009SSEQ
Attaques & Actions · 0.81s
SE_BTL_010SSEQ
Attaques & Actions · 0.91s
SE_BTL_011SSEQ
Attaques & Actions · 0.60s
SE_BTL_012SSEQ
Attaques & Actions · 0.23s
SE_BTL_013SSEQ
Attaques & Actions · 1.50s
SE_BTL_014SSEQ
Attaques & Actions · 4.88s
SE_BTL_015SSEQ
Attaques & Actions · 0.75s
SE_BTL_016SSEQ
Attaques & Actions · 0.80s
SE_BTL_017SSEQ
Attaques & Actions · 0.66s
SE_BTL_018SSEQ
Attaques & Actions · 0.44s
SE_BTL_019SSEQ
Attaques & Actions · 0.50s
SE_BTL_020SSEQ
Attaques & Actions · 0.49s
SE_BTL_021SSEQ
Attaques & Actions · 0.66s
SE_BTL_022SSEQ
Attaques & Actions · 0.50s
SE_BTL_023SSEQ
Attaques & Actions · 0.99s
SE_BTL_024SSEQ
Attaques & Actions · 0.50s
SE_BTL_025SSEQ
Attaques & Actions · 0.08s
SE_BTL_026SSEQ
Attaques & Actions · 0.34s
SE_BTL_027SSEQ
Attaques & Actions · 0.50s
SE_BTL_028SSEQ
Attaques & Actions · 0.45s
SE_BTL_029SSEQ
Attaques & Actions · 0.12s
SE_BTL_030SSEQ
Attaques & Actions · 0.20s
SE_BTL_031SSEQ
Attaques & Actions · 0.24s
SE_BTL_032SSEQ
Attaques & Actions · 0.86s
SE_BTL_033SSEQ
Attaques & Actions · 0.06s
SE_BTL_034SSEQ
Attaques & Actions · 0.24s
SE_BTL_035SSEQ
Attaques & Actions · 0.69s
SE_BTL_036SSEQ
Attaques & Actions · 0.25s
SE_BTL_037SSEQ
Attaques & Actions · 2.00s
SE_BTL_038SSEQ
Attaques & Actions · 0.26s
SE_BTL_039SSEQ
Attaques & Actions · 0.50s
SE_BTL_040SSEQ
Attaques & Actions · 0.30s
SE_BTL_041SSEQ
Attaques & Actions · 0.25s
SE_BTL_042SSEQ
Attaques & Actions · 0.36s
SE_BTL_043SSEQ
Attaques & Actions · 1.72s
SE_DEM_001STRM
Scènes & Démos · 5.20s
SE_DEM_002STRM
Scènes & Démos · 2.16s
SE_DEM_003STRM
Scènes & Démos · 2.32s
SE_DEM_004STRM
Scènes & Démos · 5.36s
SE_DEM_005STRM
Scènes & Démos · 0.33s
SE_DEM_006STRM
Scènes & Démos · 0.94s
SE_DEM_007STRM
Scènes & Démos · 6.52s
SE_DEM_008STRM
Scènes & Démos · 1.94s
SE_DEM_009STRM
Scènes & Démos · 1.94s
SE_DEM_010STRM
Scènes & Démos · 2.82s
SE_DEM_011STRM
Scènes & Démos · 2.36s
SE_DEM_012STRM
Scènes & Démos · 5.54s
SE_DEM_013STRM
Scènes & Démos · 3.77s
SE_DEM_014STRM
Scènes & Démos · 2.50s
SE_DEM_015STRM
Scènes & Démos · 3.96s
SE_DEM_016STRM
Scènes & Démos · 2.18s
SE_DEM_017STRM
Scènes & Démos · 0.52s
SE_DEM_018STRM
Scènes & Démos · 0.29s
SE_DEM_019STRM
Scènes & Démos · 1.57s
SE_DEM_020STRM
Scènes & Démos · 0.91s
SE_DEM_021SSEQ
Scènes & Démos · 7.38s
SE_DEM_022STRM
Scènes & Démos · 3.88s
SE_DEM_023STRM
Scènes & Démos · 2.35s
SE_DEM_024STRM
Scènes & Démos · 3.02s
SE_DEM_025SSEQ
Scènes & Démos · 0.65s
SE_DEM_026STRM
Scènes & Démos · 0.53s
SE_DEM_027STRM
Scènes & Démos · 0.84s
SE_DEM_028STRM
Scènes & Démos · 2.31s
SE_DEM_029STRM
Scènes & Démos · 5.02s
SE_DEM_030STRM
Scènes & Démos · 2.31s
SE_DEM_031STRM
Scènes & Démos · 4.79s
SE_DEM_032STRM
Scènes & Démos · 2.32s
SE_DEM_033STRM
Scènes & Démos · 1.34s
SE_DEM_034STRM
Scènes & Démos · 5.85s
SE_DEM_035STRM
Scènes & Démos · 1.68s
SE_DEM_036STRM
Scènes & Démos · 1.41s
SE_DEM_037STRM
Scènes & Démos · 2.40s
SE_DEM_038STRM
Scènes & Démos · 8.55s
SE_DEM_039STRM
Scènes & Démos · 2.23s
SE_DEM_040STRM
Scènes & Démos · 2.35s
SE_DEM_041STRM
Scènes & Démos · 5.31s
SE_DEM_042STRM
Scènes & Démos · 5.31s
SE_DEM_043STRM
Scènes & Démos · 5.31s
SE_DEM_044STRM
Scènes & Démos · 3.49s
SE_DEM_045STRM
Scènes & Démos · 8.23s
SE_DEM_046SSEQ
Scènes & Démos · 9.23s
SE_DEM_047STRM
Scènes & Démos · 3.48s
SE_DEM_048STRM
Scènes & Démos · 0.50s
SE_DEM_049STRM
Scènes & Démos · 2.92s
SE_DEM_052SSEQ
Scènes & Démos · 1.85s
SE_DEM_053STRM
Scènes & Démos · 1.41s
SE_DEM_054STRM
Scènes & Démos · 1.62s
SE_DEM_055STRM
Scènes & Démos · 1.79s
SE_DEM_056STRM
Scènes & Démos · 0.87s
SE_DEM_057STRM
Scènes & Démos · 0.62s
SE_DEM_058STRM
Scènes & Démos · 6.90s
SE_DEM_059STRM
Scènes & Démos · 2.22s
SE_DEM_060STRM
Scènes & Démos · 1.46s
SE_DEM_061STRM
Scènes & Démos · 1.67s
SE_FLD_001STRM
Terrain & Environnement · 0.22s
SE_FLD_002STRM
Terrain & Environnement · 0.92s
SE_FLD_003STRM
Terrain & Environnement · 0.65s
SE_FLD_004STRM
Terrain & Environnement · 0.80s
SE_FLD_005STRM
Terrain & Environnement · 1.01s
SE_FLD_006STRM
Terrain & Environnement · 1.19s
SE_FLD_007STRM
Terrain & Environnement · 0.53s
SE_FLD_008STRM
Terrain & Environnement · 0.38s
SE_FLD_009STRM
Terrain & Environnement · 1.20s
SE_FLD_010SSEQ
Terrain & Environnement · 36.00s
SE_FLD_011SSEQ
Terrain & Environnement · 1.72s
SE_FLD_012SSEQ
Terrain & Environnement · 16.17s
SE_FLD_013SSEQ
Terrain & Environnement · 13.48s
SE_FLD_014SSEQ
Terrain & Environnement · 0.53s
SE_FLD_015SSEQ
Terrain & Environnement · 0.53s
SE_FLD_016SSEQ
Terrain & Environnement · 0.53s
SE_FLD_017SSEQ
Terrain & Environnement · 0.53s
SE_FLD_018SSEQ
Terrain & Environnement · 0.53s
SE_FLD_019SSEQ
Terrain & Environnement · 0.53s
SE_FLD_020SSEQ
Terrain & Environnement · 0.53s
SE_FLD_021SSEQ
Terrain & Environnement · 0.53s
SE_FLD_022SSEQ
Terrain & Environnement · 0.53s
SE_FLD_023SSEQ
Terrain & Environnement · 0.52s
SE_FLD_024STRM
Terrain & Environnement · 2.23s
SE_FLD_025SSEQ
Terrain & Environnement · 0.11s
SE_FLD_026SSEQ
Terrain & Environnement · 0.24s
SE_FLD_027SSEQ
Terrain & Environnement · 0.53s
SE_FLD_028SSEQ
Terrain & Environnement · 0.17s
SE_FLD_029SSEQ
Terrain & Environnement · 0.20s
SE_FLD_030SSEQ
Terrain & Environnement · 0.55s
SE_FLD_031SSEQ
Terrain & Environnement · 0.53s
SE_FLD_032SSEQ
Terrain & Environnement · 0.52s
SE_FLD_033SSEQ
Terrain & Environnement · 0.53s
SE_FLD_034SSEQ
Terrain & Environnement · 1.03s
SE_FLD_035SSEQ
Terrain & Environnement · 0.40s
SE_FLD_036SSEQ
Terrain & Environnement · 0.53s
SE_FLD_037SSEQ
Terrain & Environnement · 0.52s
SE_FLD_038SSEQ
Terrain & Environnement · 0.53s
SE_FLD_039SSEQ
Terrain & Environnement · 0.53s
SE_FLD_040SSEQ
Terrain & Environnement · 1.03s
SE_FLD_041SSEQ
Terrain & Environnement · 0.49s
SE_FLD_042SSEQ
Terrain & Environnement · 0.40s
SE_FLD_043STRM
Terrain & Environnement · 0.88s
SE_FLD_044STRM
Terrain & Environnement · 1.62s
SE_FLD_045STRM
Terrain & Environnement · 0.28s
SE_FLD_046SSEQ
Terrain & Environnement · 0.34s
SE_FLD_047SSEQ
Terrain & Environnement · 4.00s
SE_FLD_048SSEQ
Terrain & Environnement · 3.98s
SE_FLD_049STRM
Terrain & Environnement · 1.14s
SE_FLD_050SSEQ
Terrain & Environnement · 24.00s
SE_FLD_051SSEQ
Terrain & Environnement · 0.49s
SE_FLD_052SSEQ
Terrain & Environnement · 0.49s
SE_FLD_053STRM
Terrain & Environnement · 1.07s
SE_FLD_054STRM
Terrain & Environnement · 0.39s
SE_SHA_001SSEQ
Scènes & Démos · 0.84s
SE_SHA_002SSEQ
Scènes & Démos · 1.62s
SE_SHA_003SSEQ
Scènes & Démos · 1.69s
SE_SHA_004SSEQ
Scènes & Démos · 1.34s
SE_SKL_001STRM
Sorts & Compétences · 1.56s
SE_SKL_002STRM
Sorts & Compétences · 2.96s
SE_SKL_003STRM
Sorts & Compétences · 1.78s
SE_SKL_004STRM
Sorts & Compétences · 0.79s
SE_SKL_005STRM
Sorts & Compétences · 1.06s
SE_SKL_006STRM
Sorts & Compétences · 1.21s
SE_SKL_007STRM
Sorts & Compétences · 1.69s
SE_SKL_008STRM
Sorts & Compétences · 1.01s
SE_SKL_009STRM
Sorts & Compétences · 3.27s
SE_SKL_010STRM
Sorts & Compétences · 2.19s
SE_SKL_011STRM
Sorts & Compétences · 1.23s
SE_SKL_012STRM
Sorts & Compétences · 2.36s
SE_SKL_013STRM
Sorts & Compétences · 1.96s
SE_SKL_014STRM
Sorts & Compétences · 1.50s
SE_SKL_015STRM
Sorts & Compétences · 2.10s
SE_SKL_016STRM
Sorts & Compétences · 2.06s
SE_SKL_017STRM
Sorts & Compétences · 1.37s
SE_SKL_018STRM
Sorts & Compétences · 1.90s
SE_SKL_019STRM
Sorts & Compétences · 2.55s
SE_SKL_020STRM
Sorts & Compétences · 1.15s
SE_SKL_021STRM
Sorts & Compétences · 1.39s
SE_SKL_022STRM
Sorts & Compétences · 1.44s
SE_SKL_023STRM
Sorts & Compétences · 1.74s
SE_SKL_024STRM
Sorts & Compétences · 1.59s
SE_SKL_025STRM
Sorts & Compétences · 1.67s
SE_SKL_026STRM
Sorts & Compétences · 1.85s
SE_SKL_027STRM
Sorts & Compétences · 2.14s
SE_SKL_028STRM
Sorts & Compétences · 1.01s
SE_SKL_029STRM
Sorts & Compétences · 1.45s
SE_SKL_030STRM
Sorts & Compétences · 1.28s
SE_SKL_031STRM
Sorts & Compétences · 1.41s
SE_SKL_032STRM
Sorts & Compétences · 0.97s
SE_SKL_033STRM
Sorts & Compétences · 1.36s
SE_SKL_034STRM
Sorts & Compétences · 1.10s
SE_SKL_035STRM
Sorts & Compétences · 0.70s
SE_SKL_036STRM
Sorts & Compétences · 0.88s
SE_SKL_037STRM
Sorts & Compétences · 1.03s
SE_SKL_038STRM
Sorts & Compétences · 2.43s
SE_SKL_039STRM
Sorts & Compétences · 1.45s
SE_SKL_040STRM
Sorts & Compétences · 1.24s
SE_SKL_041STRM
Sorts & Compétences · 1.43s
SE_SKL_042STRM
Sorts & Compétences · 0.95s
SE_SKL_043STRM
Sorts & Compétences · 1.12s
SE_SKL_044STRM
Sorts & Compétences · 0.96s
SE_SKL_045STRM
Sorts & Compétences · 1.06s
SE_SKL_046STRM
Sorts & Compétences · 0.84s
SE_SKL_047STRM
Sorts & Compétences · 0.82s
SE_SKL_048STRM
Sorts & Compétences · 0.74s
SE_SKL_049STRM
Sorts & Compétences · 0.53s
SE_SKL_050STRM
Sorts & Compétences · 0.62s
SE_SKL_051STRM
Sorts & Compétences · 0.62s
SE_SKL_052STRM
Sorts & Compétences · 0.79s
SE_SKL_053STRM
Sorts & Compétences · 0.89s
SE_SKL_054STRM
Sorts & Compétences · 0.64s
SE_SKL_055STRM
Sorts & Compétences · 0.79s
SE_SKL_056STRM
Sorts & Compétences · 0.71s
SE_SKL_057STRM
Sorts & Compétences · 0.80s
SE_SKL_058STRM
Sorts & Compétences · 0.74s
SE_SKL_059STRM
Sorts & Compétences · 0.82s
SE_SKL_060STRM
Sorts & Compétences · 1.02s
SE_SKL_061STRM
Sorts & Compétences · 0.53s
SE_SKL_062STRM
Sorts & Compétences · 0.79s
SE_SKL_063STRM
Sorts & Compétences · 0.57s
SE_SKL_064STRM
Sorts & Compétences · 0.89s
SE_SKL_065STRM
Sorts & Compétences · 0.84s
SE_SKL_066STRM
Sorts & Compétences · 1.01s
SE_SKL_067STRM
Sorts & Compétences · 0.67s
SE_SKL_068STRM
Sorts & Compétences · 0.92s
SE_SKL_069STRM
Sorts & Compétences · 0.81s
SE_SKL_070STRM
Sorts & Compétences · 1.16s
SE_SKL_071STRM
Sorts & Compétences · 0.92s
SE_SKL_072STRM
Sorts & Compétences · 0.76s
SE_SKL_073STRM
Sorts & Compétences · 1.13s
SE_SKL_074STRM
Sorts & Compétences · 1.05s
SE_SKL_075STRM
Sorts & Compétences · 1.39s
SE_SKL_076STRM
Sorts & Compétences · 1.45s
SE_SKL_077STRM
Sorts & Compétences · 1.07s
SE_SKL_078STRM
Sorts & Compétences · 1.34s
SE_SKL_079STRM
Sorts & Compétences · 3.53s
SE_SKL_080STRM
Sorts & Compétences · 1.58s
SE_SKL_081STRM
Sorts & Compétences · 1.94s
SE_SKL_082STRM
Sorts & Compétences · 2.24s
SE_SKL_083STRM
Sorts & Compétences · 2.11s
SE_SKL_084STRM
Sorts & Compétences · 5.24s
SE_SKL_085STRM
Sorts & Compétences · 1.71s
SE_SKL_086STRM
Sorts & Compétences · 0.99s
SE_SKL_087STRM
Sorts & Compétences · 0.77s
SE_SKL_088STRM
Sorts & Compétences · 1.51s
SE_SKL_089STRM
Sorts & Compétences · 1.04s
SE_SKL_090STRM
Sorts & Compétences · 1.55s
SE_SKL_091STRM
Sorts & Compétences · 1.64s
SE_SKL_092STRM
Sorts & Compétences · 1.04s
SE_SKL_093STRM
Sorts & Compétences · 1.20s
SE_SKL_094STRM
Sorts & Compétences · 1.83s
SE_SKL_095STRM
Sorts & Compétences · 1.16s
SE_SKL_096STRM
Sorts & Compétences · 1.23s
SE_SKL_097STRM
Sorts & Compétences · 1.23s
SE_SKL_098STRM
Sorts & Compétences · 2.13s
SE_SKL_099STRM
Sorts & Compétences · 2.63s
SE_SKL_100STRM
Sorts & Compétences · 0.99s
SE_SKL_101STRM
Sorts & Compétences · 1.37s
SE_SKL_102STRM
Sorts & Compétences · 1.02s
SE_SKL_103STRM
Sorts & Compétences · 1.25s
SE_SKL_104STRM
Sorts & Compétences · 1.25s
SE_SKL_105STRM
Sorts & Compétences · 1.42s
SE_SKL_106STRM
Sorts & Compétences · 0.93s
SE_SKL_107STRM
Sorts & Compétences · 2.00s
SE_SKL_108STRM
Sorts & Compétences · 2.00s
SE_SKL_109STRM
Sorts & Compétences · 2.44s
SE_SKL_110STRM
Sorts & Compétences · 1.00s
SE_SKL_111STRM
Sorts & Compétences · 1.21s
SE_SKL_112STRM
Sorts & Compétences · 1.00s
SE_SKL_113STRM
Sorts & Compétences · 1.37s
SE_SKL_114STRM
Sorts & Compétences · 1.35s
SE_SKL_115STRM
Sorts & Compétences · 1.86s
SE_SYS_001SSEQ
Menus & Interface · 0.73s
SE_SYS_002SSEQ
Menus & Interface · 0.12s
SE_SYS_003SSEQ
Menus & Interface · 0.25s
SE_SYS_004SSEQ
Menus & Interface · 0.03s
SE_SYS_005SSEQ
Menus & Interface · 2.00s
SE_SYS_006SSEQ
Menus & Interface · 0.88s
SE_SYS_007SSEQ
Menus & Interface · 0.02s
SE_SYS_008SSEQ
Menus & Interface · 0.03s
SE_SYS_009SSEQ
Menus & Interface · 0.03s
SE_SYS_010SSEQ
Menus & Interface · 0.03s
SE_SYS_011SSEQ
Menus & Interface · 1.12s
SE_SYS_012SSEQ
Menus & Interface · 0.14s
SE_SYS_013STRM
Menus & Interface · 1.11s
SE_SYS_014SSEQ
Menus & Interface · 0.38s
SE_SYS_015SSEQ
Menus & Interface · 0.56s
SE_SYS_016SSEQ
Menus & Interface · 0.17s
SE_SYS_017SSEQ
Menus & Interface · 0.39s

What is published below: the audio sources the game itself uses — instrument banks (SBNK), sample archives (SWAR), streamed fragments (STRM), fanfares and sound effects — kept with the symbolic name the ROM gives them. These are not pieces of music: they last between half a second and eighteen seconds. The game's own pieces are rendered in the section above.

Audio sources of the ROM

199 tracks shown

  • Background music sources (BGM)
    BANK_BGM_014· Instrument bank (SBNK)(0002_BANK_BGM_014.wav)
  • Background music sources (BGM)
    BANK_BGM_015· Instrument bank (SBNK)(0003_BANK_BGM_015.wav)
  • Background music sources (BGM)
    BANK_BGM_016· Instrument bank (SBNK)(0004_BANK_BGM_016.wav)
  • Background music sources (BGM)
    BANK_BGM_017· Instrument bank (SBNK)(0005_BANK_BGM_017.wav)
  • Background music sources (BGM)
    BANK_BGM_018· Instrument bank (SBNK)(0006_BANK_BGM_018.wav)
  • Background music sources (BGM)
    BANK_BGM_019· Instrument bank (SBNK)(0007_BANK_BGM_019.wav)
  • Background music sources (BGM)
    BANK_BGM_020· Instrument bank (SBNK)(0008_BANK_BGM_020.wav)
  • Background music sources (BGM)
    BANK_BGM_021· Instrument bank (SBNK)(0009_BANK_BGM_021.wav)
  • Background music sources (BGM)
    BANK_BGM_022· Instrument bank (SBNK)(0010_BANK_BGM_022.wav)
  • Background music sources (BGM)
    BANK_BGM_023· Instrument bank (SBNK)(0011_BANK_BGM_023.wav)
  • Background music sources (BGM)
    BANK_BGM_024· Instrument bank (SBNK)(0012_BANK_BGM_024.wav)
  • Background music sources (BGM)
    BANK_BGM_025· Instrument bank (SBNK)(0013_BANK_BGM_025.wav)
  • Background music sources (BGM)
    BANK_BGM_026· Instrument bank (SBNK)(0014_BANK_BGM_026.wav)
  • Background music sources (BGM)
    BANK_SE_SYS· Instrument bank (SBNK)(0015_BANK_SE_SYS.wav)
  • Background music sources (BGM)
    BANK_SE_SHA· Instrument bank (SBNK)(0016_BANK_SE_SHA.wav)
  • Background music sources (BGM)
    BANK_SE_FLD· Instrument bank (SBNK)(0017_BANK_SE_FLD.wav)
  • Background music sources (BGM)
    BANK_SE_BTL· Instrument bank (SBNK)(0018_BANK_SE_BTL.wav)
  • Background music sources (BGM)
    BANK_SE_DEM· Instrument bank (SBNK)(0019_BANK_SE_DEM.wav)
  • Background music sources (BGM)
    WAVE_BGM_001· Sample archive (SWAR)(0021_WAVE_BGM_001.wav)
  • Background music sources (BGM)
    WAVE_BGM_DU1· Sample archive (SWAR)(0022_WAVE_BGM_DU1.wav)
  • Background music sources (BGM)
    WAVE_BGM_003· Sample archive (SWAR)(0023_WAVE_BGM_003.wav)
  • Background music sources (BGM)
    WAVE_BGM_004· Sample archive (SWAR)(0024_WAVE_BGM_004.wav)
  • Background music sources (BGM)
    WAVE_BGM_005· Sample archive (SWAR)(0025_WAVE_BGM_005.wav)
  • Background music sources (BGM)
    WAVE_BGM_006· Sample archive (SWAR)(0026_WAVE_BGM_006.wav)
  • Background music sources (BGM)
    WAVE_BGM_007· Sample archive (SWAR)(0027_WAVE_BGM_007.wav)
  • Background music sources (BGM)
    WAVE_BGM_008· Sample archive (SWAR)(0028_WAVE_BGM_008.wav)
  • Background music sources (BGM)
    WAVE_BGM_009· Sample archive (SWAR)(0029_WAVE_BGM_009.wav)
  • Background music sources (BGM)
    WAVE_BGM_010· Sample archive (SWAR)(0030_WAVE_BGM_010.wav)
  • Background music sources (BGM)
    WAVE_BGM_011· Sample archive (SWAR)(0031_WAVE_BGM_011.wav)
  • Background music sources (BGM)
    WAVE_BGM_012· Sample archive (SWAR)(0032_WAVE_BGM_012.wav)
  • Background music sources (BGM)
    WAVE_BGM_013· Sample archive (SWAR)(0033_WAVE_BGM_013.wav)
  • Background music sources (BGM)
    WAVE_BGM_014· Sample archive (SWAR)(0034_WAVE_BGM_014.wav)
  • Background music sources (BGM)
    WAVE_BGM_015· Sample archive (SWAR)(0035_WAVE_BGM_015.wav)
  • Background music sources (BGM)
    WAVE_BGM_016· Sample archive (SWAR)(0036_WAVE_BGM_016.wav)
  • Background music sources (BGM)
    WAVE_BGM_017· Sample archive (SWAR)(0037_WAVE_BGM_017.wav)
  • Background music sources (BGM)
    WAVE_BGM_018· Sample archive (SWAR)(0038_WAVE_BGM_018.wav)
  • Background music sources (BGM)
    WAVE_BGM_019· Sample archive (SWAR)(0039_WAVE_BGM_019.wav)
  • Background music sources (BGM)
    WAVE_BGM_020· Sample archive (SWAR)(0040_WAVE_BGM_020.wav)
  • Background music sources (BGM)
    WAVE_BGM_021· Sample archive (SWAR)(0041_WAVE_BGM_021.wav)
  • Background music sources (BGM)
    WAVE_BGM_022· Sample archive (SWAR)(0042_WAVE_BGM_022.wav)
  • Background music sources (BGM)
    WAVE_BGM_023· Sample archive (SWAR)(0043_WAVE_BGM_023.wav)
  • Background music sources (BGM)
    WAVE_BGM_024· Sample archive (SWAR)(0044_WAVE_BGM_024.wav)
  • Background music sources (BGM)
    WAVE_BGM_025· Sample archive (SWAR)(0045_WAVE_BGM_025.wav)
  • Background music sources (BGM)
    WAVE_BGM_026· Sample archive (SWAR)(0046_WAVE_BGM_026.wav)
  • Background music sources (BGM)
    WAVE_SE_SYS· Sample archive (SWAR)(0047_WAVE_SE_SYS.wav)
  • Background music sources (BGM)
    WAVE_SE_SHA· Sample archive (SWAR)(0048_WAVE_SE_SHA.wav)
  • Background music sources (BGM)
    WAVE_SE_FLD· Sample archive (SWAR)(0049_WAVE_SE_FLD.wav)
  • Background music sources (BGM)
    WAVE_SE_BTL· Sample archive (SWAR)(0050_WAVE_SE_BTL.wav)
  • Background music sources (BGM)
    WAVE_SE_DEM· Sample archive (SWAR)(0051_WAVE_SE_DEM.wav)
  • Sound effects & System
    __· Sound effect (SE)(0052___.wav)
  • Background music sources (BGM)
    PLAYER_BGM· Player instrument(0053_PLAYER_BGM.wav)
  • Background music sources (BGM)
    PLAYER_BGM_R· Player instrument(0054_PLAYER_BGM_R.wav)
  • Background music sources (BGM)
    PLAYER_BGM16· Player instrument(0055_PLAYER_BGM16.wav)
  • Background music sources (BGM)
    PLAYER_SE01· Player instrument(0056_PLAYER_SE01.wav)
  • Background music sources (BGM)
    PLAYER_SE02· Player instrument(0057_PLAYER_SE02.wav)
  • Background music sources (BGM)
    PLAYER_SE03· Player instrument(0058_PLAYER_SE03.wav)
  • Background music sources (BGM)
    PLAYER_SE04· Player instrument(0059_PLAYER_SE04.wav)
  • Background music sources (BGM)
    PLAYER_SE05· Player instrument(0060_PLAYER_SE05.wav)
  • Background music sources (BGM)
    PLAYER_SE06· Player instrument(0061_PLAYER_SE06.wav)
  • Background music sources (BGM)
    PLAYER_SE07· Player instrument(0062_PLAYER_SE07.wav)
  • Background music sources (BGM)
    PLAYER_SE08· Player instrument(0063_PLAYER_SE08.wav)
  • Background music sources (BGM)
    PLAYER_SE09· Player instrument(0064_PLAYER_SE09.wav)
  • Background music sources (BGM)
    PLAYER_SE10· Player instrument(0065_PLAYER_SE10.wav)
  • Background music sources (BGM)
    PLAYER_SE11· Player instrument(0066_PLAYER_SE11.wav)
  • Background music sources (BGM)
    PLAYER_SE12· Player instrument(0067_PLAYER_SE12.wav)
  • Background music sources (BGM)
    PLAYER_SE13· Player instrument(0068_PLAYER_SE13.wav)
  • Background music sources (BGM)
    PLAYER_SE14· Player instrument(0069_PLAYER_SE14.wav)
  • Background music sources (BGM)
    PLAYER_SE15· Player instrument(0070_PLAYER_SE15.wav)
  • Background music sources (BGM)
    PLAYER_SE16· Player instrument(0071_PLAYER_SE16.wav)
  • Background music sources (BGM)
    PLAYER_SE17· Player instrument(0072_PLAYER_SE17.wav)
  • Background music sources (BGM)
    PLAYER_SE18· Player instrument(0073_PLAYER_SE18.wav)
  • Background music sources (BGM)
    PLAYER_SE19· Player instrument(0074_PLAYER_SE19.wav)
  • Background music sources (BGM)
    PLAYER_SE20· Player instrument(0075_PLAYER_SE20.wav)
  • Background music sources (BGM)
    PLAYER_SE21· Player instrument(0076_PLAYER_SE21.wav)
  • Background music sources (BGM)
    PLAYER_SE22· Player instrument(0077_PLAYER_SE22.wav)
  • Background music sources (BGM)
    PLAYER_SE23· Player instrument(0078_PLAYER_SE23.wav)
  • Background music sources (BGM)
    PLAYER_SE24· Player instrument(0079_PLAYER_SE24.wav)
  • Background music sources (BGM)
    PLAYER_SE25· Player instrument(0080_PLAYER_SE25.wav)
  • Background music sources (BGM)
    PLAYER_SE26· Player instrument(0081_PLAYER_SE26.wav)
  • Background music sources (BGM)
    PLAYER_SE27· Player instrument(0082_PLAYER_SE27.wav)
  • Background music sources (BGM)
    PLAYER_SE28· Player instrument(0083_PLAYER_SE28.wav)
  • Background music sources (BGM)
    PLAYER_SE29· Player instrument(0084_PLAYER_SE29.wav)
  • Background music sources (BGM)
    GROUP_SE_SYS· Stream group (STRM)(0086_GROUP_SE_SYS.wav)
  • Background music sources (BGM)
    GROUP_SE_FLD· Stream group (STRM)(0087_GROUP_SE_FLD.wav)
  • Background music sources (BGM)
    GROUP_SE_SHA· Stream group (STRM)(0088_GROUP_SE_SHA.wav)
  • Background music sources (BGM)
    GROUP_SE_BTL· Stream group (STRM)(0089_GROUP_SE_BTL.wav)
  • Background music sources (BGM)
    GROUP_SE_DEM· Stream group (STRM)(0090_GROUP_SE_DEM.wav)
  • Background music sources (BGM)
    GROUP_BGM_001· Stream group (STRM)(0091_GROUP_BGM_001.wav)
  • Background music sources (BGM)
    GROUP_BGM_002· Stream group (STRM)(0092_GROUP_BGM_002.wav)
  • Background music sources (BGM)
    GROUP_BGM_003· Stream group (STRM)(0093_GROUP_BGM_003.wav)
  • Background music sources (BGM)
    GROUP_BGM_004· Stream group (STRM)(0094_GROUP_BGM_004.wav)
  • Background music sources (BGM)
    GROUP_BGM_005· Stream group (STRM)(0095_GROUP_BGM_005.wav)
  • Background music sources (BGM)
    GROUP_BGM_006· Stream group (STRM)(0096_GROUP_BGM_006.wav)
  • Background music sources (BGM)
    GROUP_BGM_007· Stream group (STRM)(0097_GROUP_BGM_007.wav)
  • Background music sources (BGM)
    GROUP_BGM_008· Stream group (STRM)(0098_GROUP_BGM_008.wav)
  • Background music sources (BGM)
    GROUP_BGM_009· Stream group (STRM)(0099_GROUP_BGM_009.wav)
  • Background music sources (BGM)
    GROUP_BGM_010· Stream group (STRM)(0100_GROUP_BGM_010.wav)
  • Background music sources (BGM)
    GROUP_BGM_011· Stream group (STRM)(0101_GROUP_BGM_011.wav)
  • Background music sources (BGM)
    GROUP_BGM_012· Stream group (STRM)(0102_GROUP_BGM_012.wav)
  • Background music sources (BGM)
    GROUP_BGM_013· Stream group (STRM)(0103_GROUP_BGM_013.wav)
  • Background music sources (BGM)
    GROUP_BGM_014· Stream group (STRM)(0104_GROUP_BGM_014.wav)
  • Background music sources (BGM)
    GROUP_BGM_015· Stream group (STRM)(0105_GROUP_BGM_015.wav)
  • Background music sources (BGM)
    GROUP_BGM_016· Stream group (STRM)(0106_GROUP_BGM_016.wav)
  • Background music sources (BGM)
    GROUP_BGM_017· Stream group (STRM)(0107_GROUP_BGM_017.wav)
  • Background music sources (BGM)
    GROUP_BGM_018· Stream group (STRM)(0108_GROUP_BGM_018.wav)
  • Background music sources (BGM)
    GROUP_BGM_019· Stream group (STRM)(0109_GROUP_BGM_019.wav)
  • Background music sources (BGM)
    GROUP_BGM_020· Stream group (STRM)(0110_GROUP_BGM_020.wav)
  • Background music sources (BGM)
    GROUP_BGM_021· Stream group (STRM)(0111_GROUP_BGM_021.wav)
  • Background music sources (BGM)
    GROUP_BGM_022· Stream group (STRM)(0112_GROUP_BGM_022.wav)
  • Background music sources (BGM)
    GROUP_BGM_023· Stream group (STRM)(0113_GROUP_BGM_023.wav)
  • Background music sources (BGM)
    GROUP_BGM_024· Stream group (STRM)(0114_GROUP_BGM_024.wav)
  • Background music sources (BGM)
    GROUP_BGM_025· Stream group (STRM)(0115_GROUP_BGM_025.wav)
  • Background music sources (BGM)
    GROUP_BGM_026· Stream group (STRM)(0116_GROUP_BGM_026.wav)
  • Sound effects & System
    t_· Sound effect (SE)(0117_t_.wav)
  • Background music sources (BGM)
    PLAYER_STRM01· Player instrument(0118_PLAYER_STRM01.wav)
  • Background music sources (BGM)
    PLAYER_STRM02· Player instrument(0119_PLAYER_STRM02.wav)
  • Background music sources (BGM)
    PLAYER_STRM03· Player instrument(0120_PLAYER_STRM03.wav)
  • Background music sources (BGM)
    PLAYER_STRM04· Player instrument(0121_PLAYER_STRM04.wav)
  • Sound effects & System
    __· Sound effect (SE)(0122___.wav)
  • Sound effects & System
    DUMMY_BGM_008· Sound effect (SE)(0123_DUMMY_BGM_008.wav)
  • Fanfares (ME)
    ST_ME_001· Event fanfare (ME)(0124_ST_ME_001.wav)
  • Fanfares (ME)
    ST_ME_002· Event fanfare (ME)(0125_ST_ME_002.wav)
  • Fanfares (ME)
    ST_ME_003· Event fanfare (ME)(0126_ST_ME_003.wav)
  • Fanfares (ME)
    ST_ME_004· Event fanfare (ME)(0127_ST_ME_004.wav)
  • Fanfares (ME)
    ST_ME_005· Event fanfare (ME)(0128_ST_ME_005.wav)
  • Fanfares (ME)
    ST_ME_006· Event fanfare (ME)(0129_ST_ME_006.wav)
  • Fanfares (ME)
    ST_ME_007· Event fanfare (ME)(0130_ST_ME_007.wav)
  • Fanfares (ME)
    ST_ME_008· Event fanfare (ME)(0131_ST_ME_008.wav)
  • Fanfares (ME)
    ST_ME_009· Event fanfare (ME)(0132_ST_ME_009.wav)
  • Fanfares (ME)
    ST_ME_010· Event fanfare (ME)(0133_ST_ME_010.wav)
  • Fanfares (ME)
    ST_ME_011· Event fanfare (ME)(0134_ST_ME_011.wav)
  • Fanfares (ME)
    ST_ME_012· Event fanfare (ME)(0135_ST_ME_012.wav)
  • Fanfares (ME)
    ST_ME_013· Event fanfare (ME)(0136_ST_ME_013.wav)
  • Fanfares (ME)
    ST_ME_014· Event fanfare (ME)(0137_ST_ME_014.wav)
  • Spells & Abilities
    SE_SKL_001· Sound effect (SE)(0138_SE_SKL_001.wav)
  • Spells & Abilities
    SE_SKL_002· Sound effect (SE)(0139_SE_SKL_002.wav)
  • Spells & Abilities
    SE_SKL_003· Sound effect (SE)(0140_SE_SKL_003.wav)
  • Spells & Abilities
    SE_SKL_004· Sound effect (SE)(0141_SE_SKL_004.wav)
  • Spells & Abilities
    SE_SKL_005· Sound effect (SE)(0142_SE_SKL_005.wav)
  • Spells & Abilities
    SE_SKL_006· Sound effect (SE)(0143_SE_SKL_006.wav)
  • Spells & Abilities
    SE_SKL_007· Sound effect (SE)(0144_SE_SKL_007.wav)
  • Spells & Abilities
    SE_SKL_008· Sound effect (SE)(0145_SE_SKL_008.wav)
  • Spells & Abilities
    SE_SKL_009· Sound effect (SE)(0146_SE_SKL_009.wav)
  • Spells & Abilities
    SE_SKL_010· Sound effect (SE)(0147_SE_SKL_010.wav)
  • Spells & Abilities
    SE_SKL_011· Sound effect (SE)(0148_SE_SKL_011.wav)
  • Spells & Abilities
    SE_SKL_013· Sound effect (SE)(0150_SE_SKL_013.wav)
  • Spells & Abilities
    SE_SKL_014· Sound effect (SE)(0151_SE_SKL_014.wav)
  • Spells & Abilities
    SE_SKL_015· Sound effect (SE)(0152_SE_SKL_015.wav)
  • Spells & Abilities
    SE_SKL_016· Sound effect (SE)(0153_SE_SKL_016.wav)
  • Spells & Abilities
    SE_SKL_017· Sound effect (SE)(0154_SE_SKL_017.wav)
  • Spells & Abilities
    SE_SKL_018· Sound effect (SE)(0155_SE_SKL_018.wav)
  • Spells & Abilities
    SE_SKL_019· Sound effect (SE)(0156_SE_SKL_019.wav)
  • Spells & Abilities
    SE_SKL_020· Sound effect (SE)(0157_SE_SKL_020.wav)
  • Spells & Abilities
    SE_SKL_021· Sound effect (SE)(0158_SE_SKL_021.wav)
  • Spells & Abilities
    SE_SKL_022· Sound effect (SE)(0159_SE_SKL_022.wav)
  • Spells & Abilities
    SE_SKL_023· Sound effect (SE)(0160_SE_SKL_023.wav)
  • Spells & Abilities
    SE_SKL_024· Sound effect (SE)(0161_SE_SKL_024.wav)
  • Spells & Abilities
    SE_SKL_025· Sound effect (SE)(0162_SE_SKL_025.wav)
  • Spells & Abilities
    SE_SKL_026· Sound effect (SE)(0163_SE_SKL_026.wav)
  • Spells & Abilities
    SE_SKL_027· Sound effect (SE)(0164_SE_SKL_027.wav)
  • Spells & Abilities
    SE_SKL_028· Sound effect (SE)(0165_SE_SKL_028.wav)
  • Spells & Abilities
    SE_SKL_029· Sound effect (SE)(0166_SE_SKL_029.wav)
  • Spells & Abilities
    SE_SKL_030· Sound effect (SE)(0167_SE_SKL_030.wav)
  • Spells & Abilities
    SE_SKL_031· Sound effect (SE)(0168_SE_SKL_031.wav)
  • Spells & Abilities
    SE_SKL_032· Sound effect (SE)(0169_SE_SKL_032.wav)
  • Spells & Abilities
    SE_SKL_033· Sound effect (SE)(0170_SE_SKL_033.wav)
  • Spells & Abilities
    SE_SKL_034· Sound effect (SE)(0171_SE_SKL_034.wav)
  • Spells & Abilities
    SE_SKL_035· Sound effect (SE)(0172_SE_SKL_035.wav)
  • Spells & Abilities
    SE_SKL_036· Sound effect (SE)(0173_SE_SKL_036.wav)
  • Spells & Abilities
    SE_SKL_037· Sound effect (SE)(0174_SE_SKL_037.wav)
  • Spells & Abilities
    SE_SKL_038· Sound effect (SE)(0175_SE_SKL_038.wav)
  • Spells & Abilities
    SE_SKL_039· Sound effect (SE)(0176_SE_SKL_039.wav)
  • Spells & Abilities
    SE_SKL_040· Sound effect (SE)(0177_SE_SKL_040.wav)
  • Spells & Abilities
    SE_SKL_041· Sound effect (SE)(0178_SE_SKL_041.wav)
  • Spells & Abilities
    SE_SKL_042· Sound effect (SE)(0179_SE_SKL_042.wav)
  • Spells & Abilities
    SE_SKL_043· Sound effect (SE)(0180_SE_SKL_043.wav)
  • Spells & Abilities
    SE_SKL_044· Sound effect (SE)(0181_SE_SKL_044.wav)
  • Spells & Abilities
    SE_SKL_045· Sound effect (SE)(0182_SE_SKL_045.wav)
  • Spells & Abilities
    SE_SKL_046· Sound effect (SE)(0183_SE_SKL_046.wav)
  • Spells & Abilities
    SE_SKL_047· Sound effect (SE)(0184_SE_SKL_047.wav)
  • Spells & Abilities
    SE_SKL_048· Sound effect (SE)(0185_SE_SKL_048.wav)
  • Spells & Abilities
    SE_SKL_049· Sound effect (SE)(0186_SE_SKL_049.wav)
  • Spells & Abilities
    SE_SKL_050· Sound effect (SE)(0187_SE_SKL_050.wav)
  • Spells & Abilities
    SE_SKL_051· Sound effect (SE)(0188_SE_SKL_051.wav)
  • Spells & Abilities
    SE_SKL_052· Sound effect (SE)(0189_SE_SKL_052.wav)
  • Spells & Abilities
    SE_SKL_053· Sound effect (SE)(0190_SE_SKL_053.wav)
  • Spells & Abilities
    SE_SKL_054· Sound effect (SE)(0191_SE_SKL_054.wav)
  • Spells & Abilities
    SE_SKL_055· Sound effect (SE)(0192_SE_SKL_055.wav)
  • Spells & Abilities
    SE_SKL_056· Sound effect (SE)(0193_SE_SKL_056.wav)
  • Spells & Abilities
    SE_SKL_057· Sound effect (SE)(0194_SE_SKL_057.wav)
  • Spells & Abilities
    SE_SKL_058· Sound effect (SE)(0195_SE_SKL_058.wav)
  • Spells & Abilities
    SE_SKL_059· Sound effect (SE)(0196_SE_SKL_059.wav)
  • Spells & Abilities
    SE_SKL_060· Sound effect (SE)(0197_SE_SKL_060.wav)
  • Spells & Abilities
    SE_SKL_061· Sound effect (SE)(0198_SE_SKL_061.wav)
  • Background music sources (BGM)
    STRM_0020· Audio stream (STRM)(STRM_0020.wav)
  • Background music sources (BGM)
    STRM_0085· Audio stream (STRM)(STRM_0085.wav)
  • Background music sources (BGM)
    BANK_BGM_012· Instrument bank (SBNK)(0000_BANK_BGM_012.wav)
    silent (source)
  • Background music sources (BGM)
    BANK_BGM_013· Instrument bank (SBNK)(0001_BANK_BGM_013.wav)
    silent (source)
  • Spells & Abilities
    SE_SKL_012· Sound effect (SE)(0149_SE_SKL_012.wav)
    silent (source)