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Cluboon II

Cluboon II. Mighty attacks imbued with earth.

In-battle short name (ROM): Cluboon <8d>

Tier 2 of Cluboon

How to obtain

Tier 2 of 3. Obtained during synthesis by mastering the previous tier on a parent:

Cluboon(mastered / all points allocated)

Next tier: mastering this skill allows unlocking Cluboon III in subsequent syntheses.

Spells and bonuses unlocked per tier

Points requiredUnlocks
8
BoomMP 8
Engulfs all enemies in a large explosion.
Dmg: 35–45 (cap 159)· Wisdom: 150 → 699
Requires: Bang
16
KabuffMP 4
Slightly increases the defence of all allies.
24Pierces all enemies with deadly rocks.
Dmg: 60–80 (cap 100)
Requires: Stone's Throw
33
Blast SlashMP 4
Slices an enemy with a devastatingly explosive slash.Requires: Bomb Slash
43Hurls jagged rocks at all enemies.Requires: Stone's Throw, Boulder Bash
55
KasapMP 4
Slightly decreases the defence of all enemies.
70
KaboomMP 15
Blasts all enemies with a massive explosion.
Dmg: 95–100 (cap 228)· Wisdom: 250 → 849
Requires: Bang, Boom
85
Earth Guard
100
Bang Guard

100 points to master this tier.

Monsters with this innate skill (0)

No monster starts with this skill naturally. It is acquired through synthesis (higher tiers or combinations) or by parental inheritance.