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Cluboon II
Cluboon II. Mighty attacks imbued with earth.
In-battle short name (ROM): Cluboon <8d>
Tier 2 of Cluboon
How to obtain
Tier 2 of 3. Obtained during synthesis by mastering the previous tier on a parent:
Cluboon(mastered / all points allocated)
Next tier: mastering this skill allows unlocking Cluboon III in subsequent syntheses.
Spells and bonuses unlocked per tier
| Points required | Unlocks |
|---|---|
| 8 | BoomMP 8 Engulfs all enemies in a large explosion.Dmg: 35–45 (cap 159)· Wisdom: 150 → 699 Requires: Bang |
| 16 | KabuffMP 4 Slightly increases the defence of all allies. |
| 24 | Boulder BashMP 8 Pierces all enemies with deadly rocks.Dmg: 60–80 (cap 100) Requires: Stone's Throw |
| 33 | Blast SlashMP 4 Slices an enemy with a devastatingly explosive slash.Requires: Bomb Slash |
| 43 | Boulder TossMP 32 Hurls jagged rocks at all enemies.Requires: Stone's Throw, Boulder Bash |
| 55 | KasapMP 4 Slightly decreases the defence of all enemies. |
| 70 | KaboomMP 15 Blasts all enemies with a massive explosion.Dmg: 95–100 (cap 228)· Wisdom: 250 → 849 Requires: Bang, Boom |
| 85 | Earth Guard |
| 100 | Bang Guard |
100 points to master this tier.
Monsters with this innate skill (0)
No monster starts with this skill naturally. It is acquired through synthesis (higher tiers or combinations) or by parental inheritance.