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Rhapthorne II
Rhapthorne II. Rhapthorne's greater magic.
In-battle short name (ROM): Rhapthrn <8d>
Tier 2 of Rhapthorne
How to obtain
Tier 2 of 2. Obtained during synthesis by mastering the previous tier on a parent:
Rhapthorne(mastered / all points allocated)
Used in synthesis combinations
Once mastered, this skill can be combined on parents to produce:
- →Über Dark Dynamiter(combined with Frizz & Woosh III)
- →Über Dark Dynamiter(combined with Frizz & Zap III)
- →Über Mage(combined with Frizz & Woosh III, Crack & Zap III)
- →Über Mage(combined with Frizz & Zap III, Woosh & Crack III)
- →Über Breath(combined with Bad Breath)
Spells and bonuses unlocked per tier
| Points required | Unlocks |
|---|---|
| 4 | DazzleMP 3 Envelops all enemies in illusions. |
| 8 | Sweet BreathMP 3 A fragrant sigh that puts all enemies to sleep. |
| 12 | Spooky AuraMP 2 Reduces all enemies' resistance to magic. |
| 20 | Shadow SlashMP 4 Slices an enemy with a hellishly dark slash.Requires: Shade Slash |
| 33 | C-C-Cold BreathMP 36 Blows f-f-freezing breath at all enemies.Dmg: 165–181 (cap 217) Requires: Cool Breath, Chilly Breath |
| 51 | Disruptive WaveMP 7 Removes all magical effects from all enemies. |
| 73 | KazammleMP 30 Strikes a single enemy with stygian lightning.Dmg: 217–240 (cap 455)· Wisdom: 525 → 999 Requires: Zam, Zammle |
| 100 | KaboomleMP 45 Blasts all enemies with an incredibly violent explosion.Dmg: 150–220 (cap 329)· Wisdom: 600 → 999 Requires: Bang, Boom |
100 points to master this tier.