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Crack & Zap III
Crack & Zap III. Crack and Zap magic for experts.
In-battle short name (ROM): Crk Zap <8e>
Tier 3 of Crack & Zap
How to obtain
Tier 3 of 3. Obtained during synthesis by mastering the previous tier on a parent:
Crack & Zap II(mastered / all points allocated)
Used in synthesis combinations
Once mastered, this skill can be combined on parents to produce:
- →Über Mage(combined with Frizz & Woosh III, Rhapthorne II)
Spells and bonuses unlocked per tier
| Points required | Unlocks |
|---|---|
| 7 | KacrackMP 12 Rips into all enemies with a hail of razor-sharp icicles.Dmg: 80–125 (cap 216)· Wisdom: 200 → 849 Requires: Crack, Crackle |
| 15 | KazapMP 10 Strikes a single enemy with sacred lightning.Dmg: 116–190 (cap 350)· Wisdom: 220 → 849 Requires: Zap, Zapple |
| 27 | Blizzard SlashMP 4 Slices an enemy with a freezing slash.Requires: Frost Slash |
| 39 | Sacred SlashMP 4 Slices an enemy with a most divine slash.Requires: Hallowed Slash |
| 64 | KacrackleMP 36 Skewers all enemies with a barrage of razor-sharp icicles.Dmg: 165–187 (cap 309)· Wisdom: 500 → 999 Requires: Crack, Crackle |
| 90 | KazappleMP 30 Strikes a single enemy with divine lightning.Dmg: 217–236 (cap 452)· Wisdom: 520 → 999 Requires: Zap, Zapple |
| 95 | Crack Guard |
| 100 | Zap Guard |
100 points to master this tier.
Monsters with this innate skill (0)
No monster starts with this skill naturally. It is acquired through synthesis (higher tiers or combinations) or by parental inheritance.