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Woosh & Zap II
Woosh & Zap II. Woosh and Zap magic for pros.
In-battle short name (ROM): Wsh Zap <8d>
Tier 2 of Woosh & Zap
How to obtain
Tier 2 of 3. Obtained during synthesis by mastering the previous tier on a parent:
Woosh & Zap(mastered / all points allocated)
Next tier: mastering this skill allows unlocking Woosh & Zap III in subsequent syntheses.
Spells and bonuses unlocked per tier
| Points required | Unlocks |
|---|---|
| 4 | SwooshMP 5 Flays all enemies with a large whirlwind.Dmg: 24–34 (cap 138)· Wisdom: 100 → 699 Requires: Woosh |
| 8 | Gust SlashMP 2 Slices an enemy with a tailwind-inducing slash. |
| 19 | Hallowed SlashMP 2 Slices an enemy with a slash imbued with holy energy. |
| 30 | ZappleMP 6 Strikes a single enemy with hallowed lightning.Dmg: 53–90 (cap 238)· Wisdom: 120 → 699 Requires: Zap |
| 45 | KaswooshMP 12 Flays all enemies with a mighty whirlwind.Dmg: 78–120 (cap 205)· Wisdom: 200 → 849 Requires: Woosh, Swoosh |
| 62 | KazapMP 10 Strikes a single enemy with sacred lightning.Dmg: 116–190 (cap 350)· Wisdom: 220 → 849 Requires: Zap, Zapple |
| 75 | Woosh Guard |
75 points to master this tier.
Monsters with this innate skill (0)
No monster starts with this skill naturally. It is acquired through synthesis (higher tiers or combinations) or by parental inheritance.