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Woosh & Zap II

Woosh & Zap II. Woosh and Zap magic for pros.

In-battle short name (ROM): Wsh Zap <8d>

Tier 2 of Woosh & Zap

How to obtain

Tier 2 of 3. Obtained during synthesis by mastering the previous tier on a parent:

Woosh & Zap(mastered / all points allocated)

Next tier: mastering this skill allows unlocking Woosh & Zap III in subsequent syntheses.

Spells and bonuses unlocked per tier

Points requiredUnlocks
4
SwooshMP 5
Flays all enemies with a large whirlwind.
Dmg: 24–34 (cap 138)· Wisdom: 100 → 699
Requires: Woosh
8
Gust SlashMP 2
Slices an enemy with a tailwind-inducing slash.
19
Hallowed SlashMP 2
Slices an enemy with a slash imbued with holy energy.
30
ZappleMP 6
Strikes a single enemy with hallowed lightning.
Dmg: 53–90 (cap 238)· Wisdom: 120 → 699
Requires: Zap
45
KaswooshMP 12
Flays all enemies with a mighty whirlwind.
Dmg: 78–120 (cap 205)· Wisdom: 200 → 849
Requires: Woosh, Swoosh
62
KazapMP 10
Strikes a single enemy with sacred lightning.
Dmg: 116–190 (cap 350)· Wisdom: 220 → 849
Requires: Zap, Zapple
75
Woosh Guard

75 points to master this tier.

Monsters with this innate skill (0)

No monster starts with this skill naturally. It is acquired through synthesis (higher tiers or combinations) or by parental inheritance.