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Woosh & Zap III

Woosh & Zap III. Woosh and Zap magic for experts.

In-battle short name (ROM): Wsh Zap <8e>

Tier 3 of Woosh & Zap

How to obtain

Tier 3 of 3. Obtained during synthesis by mastering the previous tier on a parent:

Woosh & Zap II(mastered / all points allocated)

Used in synthesis combinations

Once mastered, this skill can be combined on parents to produce:

Spells and bonuses unlocked per tier

Points requiredUnlocks
7
KaswooshMP 12
Flays all enemies with a mighty whirlwind.
Dmg: 78–120 (cap 205)· Wisdom: 200 → 849
Requires: Woosh, Swoosh
15
KazapMP 10
Strikes a single enemy with sacred lightning.
Dmg: 116–190 (cap 350)· Wisdom: 220 → 849
Requires: Zap, Zapple
27
Gale SlashMP 4
Slices an enemy with a howling wind slash.Requires: Gust Slash
39
Sacred SlashMP 4
Slices an enemy with a most divine slash.Requires: Hallowed Slash
64
KazappleMP 30
Strikes a single enemy with divine lightning.
Dmg: 217–236 (cap 452)· Wisdom: 520 → 999
Requires: Zap, Zapple
90
KaswooshleMP 36
Flays all enemies with a ferociously destructive whirlwind.
Dmg: 140–185 (cap 299)· Wisdom: 500 → 999
Requires: Woosh, Swoosh
95
Woosh Guard
100
Zap Guard

100 points to master this tier.

Monsters with this innate skill (0)

No monster starts with this skill naturally. It is acquired through synthesis (higher tiers or combinations) or by parental inheritance.