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Crack & Zap II

Crack & Zap II. Crack and Zap magic for pros.

In-battle short name (ROM): Crk Zap <8d>

Tier 2 of Crack & Zap

How to obtain

Tier 2 of 3. Obtained during synthesis by mastering the previous tier on a parent:

Crack & Zap(mastered / all points allocated)

Next tier: mastering this skill allows unlocking Crack & Zap III in subsequent syntheses.

Spells and bonuses unlocked per tier

Points requiredUnlocks
4
Frost SlashMP 2
Slices an enemy with a chilling slash.
8
Hallowed SlashMP 2
Slices an enemy with a slash imbued with holy energy.
19
ZappleMP 6
Strikes a single enemy with hallowed lightning.
Dmg: 53–90 (cap 238)· Wisdom: 120 → 699
Requires: Zap
30
CrackleMP 5
Strikes all enemies with sharp icicles.
Dmg: 29–60 (cap 150)· Wisdom: 100 → 699
Requires: Crack
45
KacrackMP 12
Rips into all enemies with a hail of razor-sharp icicles.
Dmg: 80–125 (cap 216)· Wisdom: 200 → 849
Requires: Crack, Crackle
60
KazapMP 10
Strikes a single enemy with sacred lightning.
Dmg: 116–190 (cap 350)· Wisdom: 220 → 849
Requires: Zap, Zapple
75
Crack Guard

75 points to master this tier.

Monsters with this innate skill (0)

No monster starts with this skill naturally. It is acquired through synthesis (higher tiers or combinations) or by parental inheritance.