← Back to skills
Crack & Zap II
Crack & Zap II. Crack and Zap magic for pros.
In-battle short name (ROM): Crk Zap <8d>
Tier 2 of Crack & Zap
How to obtain
Tier 2 of 3. Obtained during synthesis by mastering the previous tier on a parent:
Crack & Zap(mastered / all points allocated)
Next tier: mastering this skill allows unlocking Crack & Zap III in subsequent syntheses.
Spells and bonuses unlocked per tier
| Points required | Unlocks |
|---|---|
| 4 | Frost SlashMP 2 Slices an enemy with a chilling slash. |
| 8 | Hallowed SlashMP 2 Slices an enemy with a slash imbued with holy energy. |
| 19 | ZappleMP 6 Strikes a single enemy with hallowed lightning.Dmg: 53–90 (cap 238)· Wisdom: 120 → 699 Requires: Zap |
| 30 | CrackleMP 5 Strikes all enemies with sharp icicles.Dmg: 29–60 (cap 150)· Wisdom: 100 → 699 Requires: Crack |
| 45 | KacrackMP 12 Rips into all enemies with a hail of razor-sharp icicles.Dmg: 80–125 (cap 216)· Wisdom: 200 → 849 Requires: Crack, Crackle |
| 60 | KazapMP 10 Strikes a single enemy with sacred lightning.Dmg: 116–190 (cap 350)· Wisdom: 220 → 849 Requires: Zap, Zapple |
| 75 | Crack Guard |
75 points to master this tier.
Monsters with this innate skill (0)
No monster starts with this skill naturally. It is acquired through synthesis (higher tiers or combinations) or by parental inheritance.