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Cure-all
Cure-all. Spells that cure the whole team.
In-battle short name (ROM): Cure-all
Tier 1
How to obtain
Innate skill naturally held by 2 monster species.
Used in synthesis combinations
Once mastered, this skill can be combined on parents to produce:
- →Über Healer(combined with Healer, Bolsterer)
- →Über Healer(combined with Healer, Mage Aid)
Spells and bonuses unlocked per tier
| Points required | Unlocks |
|---|---|
| 4 | HealMP 2 Restores around HP to a single ally.Dmg: 15–20 (cap 160)· Wisdom: 50 → 499 |
| 12 | TingleMP 2 Cures all allies of the effects of sleep and paralysis. |
| 20 | KabuffMP 4 Slightly increases the defence of all allies. |
| 30 | MultihealMP 12 Restores around HP to all allies.Dmg: 70–100 (cap 320)· Wisdom: 200 → 849 |
| 40 | Wave of ReliefMP 7 Removes most ailments from all allies. |
| 55 | Amor Seco RainMP 15 A revitalising shower that heals all allies on the next turn. |
| 75 | Song of SalvationMP 15 A song that revives all allies on the next turn. |
| 100 | OmnihealMP 36 Restores all HP to all allies.Requires: Multiheal |
100 points to master this tier.