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Cure-all

Cure-all. Spells that cure the whole team.

In-battle short name (ROM): Cure-all

Tier 1

How to obtain

Innate skill naturally held by 2 monster species.

Used in synthesis combinations

Once mastered, this skill can be combined on parents to produce:

Spells and bonuses unlocked per tier

Points requiredUnlocks
4
HealMP 2
Restores around HP to a single ally.
Dmg: 15–20 (cap 160)· Wisdom: 50 → 499
12
TingleMP 2
Cures all allies of the effects of sleep and paralysis.
20
KabuffMP 4
Slightly increases the defence of all allies.
30
MultihealMP 12
Restores around HP to all allies.
Dmg: 70–100 (cap 320)· Wisdom: 200 → 849
40Removes most ailments from all allies.
55A revitalising shower that heals all allies on the next turn.
75A song that revives all allies on the next turn.
100
OmnihealMP 36
Restores all HP to all allies.Requires: Multiheal

100 points to master this tier.

Monsters with this innate skill (2)