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Healer
Healer. Spells that cure a single ally.
In-battle short name (ROM): Healer
Tier 1
How to obtain
Innate skill naturally held by 7 monster species.
Used in synthesis combinations
Once mastered, this skill can be combined on parents to produce:
- →Über Healer(combined with Cure-all, Bolsterer)
- →Über Healer(combined with Cleanser, Cleric)
- →Über Healer(combined with Mage Aid, Cure-all)
- →Über Healer(combined with Mage Aid, Bolsterer)
- →Über Healer(combined with Mage Aid, Barricade)
- →Über Healer(combined with Mage Aid, Crusader)
Spells and bonuses unlocked per tier
| Points required | Unlocks |
|---|---|
| 4 | HealMP 2 Restores around HP to a single ally.Dmg: 15–20 (cap 160)· Wisdom: 50 → 499 |
| 12 | BuffMP 3 Increases the defence of a single ally. |
| 28 | MidhealMP 4 Restores around HP to a single ally.Dmg: 75–90 (cap 300)· Wisdom: 100 → 699 Requires: Heal |
| 42 | ZingMP 8 Resurrects a fallen ally with a chance of success. |
| 52 | RehealMP 2 Restores some HP after each action. |
| 62 | MeditationMP 8 Restores up to HP to the user.Dmg: 300–400 (cap 500) |
| 75 | FullhealMP 8 Restores all HP to a single ally.Dmg: 500–500 (cap ) Requires: Heal, Midheal |
| 100 | KazingMP 15 Resurrects a fallen ally.Requires: Zing |
100 points to master this tier.