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Antimagic II
Antimagic II. Masterfully block or weaken enemy magic.
In-battle short name (ROM): Antimagic <8d>
Tier 2 of Antimagic
How to obtain
Tier 2 of 2. Obtained during synthesis by mastering the previous tier on a parent:
Antimagic(mastered / all points allocated)
Spells and bonuses unlocked per tier
| Points required | Unlocks |
|---|---|
| 5 | KafizzleMP 3 Prevents all enemies from using magic.Requires: Fizzle |
| 10 | Magic FrailtyMP 4 Decreases all enemies' resistance to offensive spells. |
| 25 | Magic BarrierMP 4 Forms a barrier that reduces the effectiveness of foes' offensive spells. |
| 35 | An attack that can decrease the target's wisdom. |
| 49 | BounceMP 4 Forms a protective barrier that reflects the enemy's and team's spells alike. |
| 65 | KadimMP 4 Slightly decreases the wisdom of all enemies. |
| 81 | KapingMP 4 Slightly increases the wisdom of all allies. |
| 90 | Dim Guard |
| 100 | Fizzle Guard |
100 points to master this tier.
Monsters with this innate skill (0)
No monster starts with this skill naturally. It is acquired through synthesis (higher tiers or combinations) or by parental inheritance.