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All-Rounder
All-Rounder. A variety of abilities for the well-balanced fighter.
In-battle short name (ROM): All-Rounder
Tier 1
How to obtain
Innate skill naturally held by 3 monster species.
Spells and bonuses unlocked per tier
| Points required | Unlocks |
|---|---|
| 5 | Weird DanceMP 0 A dance that can decrease a single enemy's MP. |
| 12 | Weakening WallopMP 4 An attack that can decrease the target's attack power. |
| 20 | Fuddle DanceMP 4 A dance that can confuse all enemies. |
| 28 | Bemusing BreathMP 4 A boisterous belch that can confuse all enemies. |
| 39 | Break-dance BeatMP 4 An attack that can stop the target performing dancing attacks. |
| 52 | Critical MissMP 5 Prevents an enemy from landing critical hits. |
| 65 | Amor Seco RainMP 15 A revitalising shower that heals all allies on the next turn. |
| 80 | Song of SalvationMP 15 A song that revives all allies on the next turn. |
| 100 | Follow SuitMP 10 Gain the next spell or ability used for the rest of battle. |
100 points to master this tier.