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Description (Monster Library)

He made the puppets all by himself.

Species data

Rank
C
Family
Material
HP cap
890
MP cap
740
Attack cap
770
Defense cap
910
Agility cap
740
Wisdom cap
740

Cap with syntheses (wiki)

HP
890
MP
740
Attack
770
Defense
940
Agility
740
Wisdom
740

Wild stats (level 1)

HP
164
MP
62
Attack
163
Defense
138
Agility
132
Wisdom
84

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Material and the higher synthesis value of the two parents is between 97 and 109 (parent rank C); or the parents' families mix into Material and the lower value is in that same range.

Puppeteer: Material, rank C, synthesis value 110.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Puppeteer

Resistances & traits

Resistances

  • Sleepproof

Possible nicknames

  • Pupper
  • Puppey
  • Puppo
  • Mr Pupp

Opposing trainers

Battle drops

1/4 (25%)
Common drop

Scout rate & capture

Target stats
HP: 164 · Def: 138 · Base: 40/100
Estimated scout chance
7%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +7%
Total team attack: 125
✓ Defense bypassed (28 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(14 actions)
Signature battle moveset
ZamSweet Breath

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

All-Rounder(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
18.1%
50790
2KaboomleGroup Spell
18.7%
52429
3Unnamed actionSkill
11.7%
32768
4Unnamed actionSkill
11.7%
32768
5WooshGroup Spell
15.2%
42598
6Shadow SlashSkill
11.7%
32768
7Death DanceSkill
12.9%
36028
8DUMMY ECConditionalSkill
0.0%
0
9Unnamed actionConditionalSkill
0.0%
0
10Unnamed actionSkill
0.0%
30
11KazamSpell
0.0%
44
12DUMMY ESkill
0.0%
0
13Break-dance BeatSkill
0.0%
13
14Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
11646216313813284
1516011214411212666

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1444324
5171818181816
10323434393530
15495051755247
206463661066762
258280841268580
30999410113910297
35116110118149119114
40132124134159135130
45157144159180155156
50180163182201174181
55202180199223208215
60224198217245240247
65245216235266262269
70264232251285278285
75284248267305289296
80305261280326297304
85324277296345302309
90344293312365306313
95365310329386311318
99380323342401314321