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Cluboon II

Cluboon II. Mighty attacks imbued with earth.

In-battle short name (ROM): Cluboon <8d>

Tier 2 of Cluboon

How to obtain

Tier 2 of 3. Obtained during synthesis by mastering the previous tier on a parent:

Cluboon(mastered / all points allocated)

Next tier: mastering this skill allows unlocking Cluboon III in subsequent syntheses.

Spells and bonuses unlocked per tier

Points requiredUnlocks
8BoomEngulfs all enemies in a large explosion.Requires: Bang
16KabuffSlightly increases the defence of all allies.
24Boulder BashPierces all enemies with deadly rocks.Requires: Stone's Throw
33Blast SlashSlices an enemy with a devastatingly explosive slash.Requires: Bomb Slash
43Boulder TossHurls jagged rocks at all enemies.Requires: Stone's Throw, Boulder Bash
55KasapSlightly decreases the defence of all enemies.
70KaboomBlasts all enemies with a massive explosion.Requires: Bang, Boom
85Earth Guard
100Bang Guard

100 points to master this tier.

Monsters with this innate skill (0)

No monster starts with this skill naturally. It is acquired through synthesis (higher tiers or combinations) or by parental inheritance.