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Cluboon II
Cluboon II. Mighty attacks imbued with earth.
In-battle short name (ROM): Cluboon <8d>
Tier 2 of Cluboon
How to obtain
Tier 2 of 3. Obtained during synthesis by mastering the previous tier on a parent:
Cluboon(mastered / all points allocated)
Next tier: mastering this skill allows unlocking Cluboon III in subsequent syntheses.
Spells and bonuses unlocked per tier
| Points required | Unlocks |
|---|---|
| 8 | BoomEngulfs all enemies in a large explosion.Requires: Bang |
| 16 | KabuffSlightly increases the defence of all allies. |
| 24 | Boulder BashPierces all enemies with deadly rocks.Requires: Stone's Throw |
| 33 | Blast SlashSlices an enemy with a devastatingly explosive slash.Requires: Bomb Slash |
| 43 | Boulder TossHurls jagged rocks at all enemies.Requires: Stone's Throw, Boulder Bash |
| 55 | KasapSlightly decreases the defence of all enemies. |
| 70 | KaboomBlasts all enemies with a massive explosion.Requires: Bang, Boom |
| 85 | Earth Guard |
| 100 | Bang Guard |
100 points to master this tier.
Monsters with this innate skill (0)
No monster starts with this skill naturally. It is acquired through synthesis (higher tiers or combinations) or by parental inheritance.