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Antimagic II

Antimagic II. Masterfully block or weaken enemy magic.

In-battle short name (ROM): Antimagic <8d>

Tier 2 of Antimagic

Spells and bonuses unlocked per tier

Points requiredUnlocks
5KafizzlePrevents all enemies from using magic.Requires: Fizzle
10Magic FrailtyDecreases all enemies' resistance to offensive spells.
25Magic BarrierForms a barrier that reduces the effectiveness of foes' offensive spells.
35Stupefying StrikeAn attack that can decrease the target's wisdom.
49BounceForms a protective barrier that reflects the enemy's and team's spells alike.
65KadimSlightly decreases the wisdom of all enemies.
81KapingSlightly increases the wisdom of all allies.
90Dim Guard
100Fizzle Guard

100 points to master this tier.

Monsters with this innate skill (0)

No monster starts with this skill naturally. It is acquired through synthesis (higher tiers or combinations) or by parental inheritance.