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Antimagic II
Antimagic II. Masterfully block or weaken enemy magic.
In-battle short name (ROM): Antimagic <8d>
Tier 2 of Antimagic
Spells and bonuses unlocked per tier
| Points required | Unlocks |
|---|---|
| 5 | KafizzlePrevents all enemies from using magic.Requires: Fizzle |
| 10 | Magic FrailtyDecreases all enemies' resistance to offensive spells. |
| 25 | Magic BarrierForms a barrier that reduces the effectiveness of foes' offensive spells. |
| 35 | Stupefying StrikeAn attack that can decrease the target's wisdom. |
| 49 | BounceForms a protective barrier that reflects the enemy's and team's spells alike. |
| 65 | KadimSlightly decreases the wisdom of all enemies. |
| 81 | KapingSlightly increases the wisdom of all allies. |
| 90 | Dim Guard |
| 100 | Fizzle Guard |
100 points to master this tier.
Monsters with this innate skill (0)
No monster starts with this skill naturally. It is acquired through synthesis (higher tiers or combinations) or by parental inheritance.