Music & background audio

BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
Volume35%
Loops
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CELL Headquartersd051

Click the view, then WASD / ZQSD or arrows to fly, mouse to look, Space up, Ctrl down, Shift to go faster, Esc to release the mouse.

Zone contents

Field monsters
Chests

1 chests placed (tier A 0, B 0, C 1), shown as markers in the 3D view.

Random chests: the contents are rolled by tier when opened, see the Chests page.

Terrain & collision physics (.atr)

Walkable surface
55.5%
5 410 cells
Obstacles & borders
1 111
Solid cells
One-way ledges
119
Cliff drops
Hazards & liquids
3 108
Water, lava, ice

Official 2D minimap

Bottom-screen 2D map rendered from Nintendo DS background tiles (d051.png, 348×92 px).

2D Minimap d051.png

Physical 3D chests

Chest #1Tier A
[-7.4, 0.1, 15.4]
Trap: Mimic (15%)

Map wild monsters & encounters

Dingaling
DayNightRoaming
Lv 18
Jargon
DayNightRoaming
Lv 22
Hacksaurus
DayNightRoaming
Lv 18
Metal Dragon
DayNightRoaming
Lv 25

Cutscenes occurring here