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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Battle arena:

Description (Monster Library)

Play around with one of these and you're sure to get into trouble.

Species data

Rank
C
Family
Material
HP cap
800
MP cap
710
Attack cap
740
Defense cap
990
Agility cap
920
Wisdom cap
970

Wild stats (level 1)

HP
128
MP
26
Attack
98
Defense
115
Agility
196
Wisdom
103

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Material and the higher synthesis value of the two parents is between 87 and 96 (parent rank C); or the parents' families mix into Material and the lower value is in that same range.

Dingaling: Material, rank C, synthesis value 97.

Used as an ingredient in

Anchorman (Anchor)Material · D
↑ made from
+
any Demon monster
Every parent pair and what it makes (fusion guide) →

All fusion recipes for Dingaling

Resistances & traits

Resistances

  • Confusionproof

Possible nicknames

  • Dinger
  • Dingey
  • Dingo
  • Mr Ding

Wild encounters

CELL Headquarters
DayNightRoamingCompanion
Lv 18
BD052
Fert Isle
DayNightRoamingCompanion
Lv 18
BD054A, BD054B
Fert Isle
NightRoamingCompanion
Lv 18
BF053B

Opposing trainers

  • DaisyLv 15 · s001, s041, s051, s053, s061, s062
  • LizzyLv 1 · s041

Battle drops

1/4 (25%)
Common drop

Scout rate & capture

Target stats
HP: 128 · Def: 115 · Base: 40/100
Estimated scout chance
11%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +11%
Total team attack: 125
✓ Defense bypassed (34 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(14 actions)
Signature battle moveset
KabuffFuddle Dance

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Materialist(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
15.7%
50790
2KaboomleGroup Spell
16.2%
52429
3Unnamed actionSkill
10.2%
32768
4Unnamed actionSkill
10.2%
32768
5WooshGroup Spell
13.2%
42598
6ZappleSpell
13.7%
44237
7Give MagicSkill
0.0%
0
8SearSkill
15.2%
49152
9DUMMY BSkill
0.0%
0
10Assassin's StabSkill
0.0%
15
11Death DanceSkill
5.6%
18022
12DUMMY ESkill
0.0%
0
13Break-dance BeatSkill
0.0%
13
14Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
11282698115196103
15146160144104142160
18112129515512626
181121211115512626

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1256563
5181318232215
10352332503929
15513944816449
206352561108869
2577696614111392
30898382170138111
351039992201165129
40115113102230189149
45141129125259209163
50166146147287228177
55185153164309247184
60203160182331265191
65222166200352284197
70240173216371302204
75258182232391320213
80277194245412339225
85295215261431357246
90313249277451375280
95332285294472394316
99346306307487408337