Music & background audio

BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
Volume35%
Loops
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Map i002

Click the view, then WASD / ZQSD or arrows to fly, mouse to look, Space up, Ctrl down, Shift to go faster, Esc to release the mouse.

Zone contents

Field monsters
Chests

1 chests placed (tier A 1, B 0, C 0), shown as markers in the 3D view.

Random chests: the contents are rolled by tier when opened, see the Chests page.

Shops and characters
0 shop markers, 1 character markers

Terrain & collision physics (.atr)

Walkable surface
33.9%
7 327 cells
Obstacles & borders
2 812
Solid cells
One-way ledges
641
Cliff drops
Hazards & liquids
10 848
Water, lava, ice

Official 2D minimap

Bottom-screen 2D map rendered from Nintendo DS background tiles (i002.png, 503×126 px).

2D Minimap i002.png

Physical 3D chests

Chest #1Tier C
[-18.7, 6.8, 20.2]

Map wild monsters & encounters

Slime
DayNightRoaming
Lv 13
Dracky
DayNightRoaming
Lv 15
Stump Chump
DayNightRoaming
Lv 16

Cutscenes occurring here