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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Battle arena:

Description (Monster Library)

Once tall and proud, it now fights to avenge all the other trees cut down in their prime.

Species data

Rank
F
Family
Undead
HP cap
920
MP cap
630
Attack cap
940
Defense cap
990
Agility cap
530
Wisdom cap
690

Wild stats (level 2)

HP
29
MP
8
Attack
16
Defense
9
Agility
9
Wisdom
13

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Undead and the higher synthesis value of the two parents is between 14 and 21 (parent rank F); or the parents' families mix into Undead and the lower value is in that same range.

Stump Chump: Undead, rank F, synthesis value 22.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Stump Chump

Resistances & traits

Resistances

  • Vulnerable to Frizz
  • Fizzleproof

Possible nicknames

  • Bark
  • Leif
  • Twigs
  • Bark

Wild encounters

I002
DayNightRoamingCompanion
Lv 16
BF001A, BF001B, BF002A, BF002B
I004
DayNightRoamingCompanion
Lv 16
BF001A, BF001B, BF002A, BF002B, BF011A, BF011B
Infant Isle
Rain/TempestRoaming
Lv 2

Opposing trainers

  • MiliciaLv 5 · s031, s035, s041, s051, s053, s061, s062
  • GardiniLv 5 · s011, s031, s035, s041, s061, s062
  • GardiniLv 15 · s011, s031, s035, s041, s061, s062

Battle drops

1/4 (25%)
Common drop

Scout rate & capture

Target stats
HP: 29 · Def: 9 · Base: 70/100
Estimated scout chance
100%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +100%
Total team attack: 125
✓ Defense bypassed (60 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(14 actions)
Signature battle moveset
HealZing

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Green Finger(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
15.7%
50790
2KaboomleGroup Spell
16.2%
52429
3Unnamed actionSkill
10.2%
32768
4Unnamed actionSkill
10.2%
32768
5WooshGroup Spell
13.2%
42598
6ZappleSpell
13.7%
44237
7Give MagicSkill
0.0%
0
8SearSkill
15.2%
49152
9DUMMY BSkill
0.0%
0
10Assassin's StabSkill
0.0%
15
11Death DanceSkill
5.6%
18022
12DUMMY ESkill
0.0%
0
13Break-dance BeatSkill
0.0%
13
14Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
2298169913
527821142832
5202025152032
1519212015694168120
16732471542372

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1342323
5137121569
10271026291015
15441642461924
20592155612732
25772572793540
30943086964348
35111361021135156
40127401161296065
45144521371507478
50163601581718491
551789417419097101
60191126188208106108
65204148203227115116
70222164220245122126
75232175233263129133
80244183249282138141
85255188261300148151
90264192271318154158
95276197287337164165
99283200298351174171