Music & background audio

BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
Volume35%
Loops
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Map i004

Click the view, then WASD / ZQSD or arrows to fly, mouse to look, Space up, Ctrl down, Shift to go faster, Esc to release the mouse.

Zone contents

Field monsters
Chests

1 chests placed (tier A 1, B 0, C 0), shown as markers in the 3D view.

Random chests: the contents are rolled by tier when opened, see the Chests page.

Shops and characters
0 shop markers, 1 character markers

Terrain & collision physics (.atr)

Walkable surface
35%
7 657 cells
Obstacles & borders
2 762
Solid cells
One-way ledges
595
Cliff drops
Hazards & liquids
10 850
Water, lava, ice

Official 2D minimap

Bottom-screen 2D map rendered from Nintendo DS background tiles (i004.png, 486×126 px).

2D Minimap i004.png

Physical 3D chests

Chest #1Tier C
[-19.6, 4.9, 23]

Map wild monsters & encounters

Slime
DayNightRoaming
Lv 13
Dracky
DayNightRoaming
Lv 15
Stump Chump
DayNightRoaming
Lv 16

Cutscenes occurring here