Music & background audio

BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
Volume35%
Loops
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Living Statue stats by level

Stat caps, wild stats and the level 1 to 99 growth of Living Statue, read from the game ROM.

Species data

Rank
A
Family
Material
HP cap
990
MP cap
520
Attack cap
960
Defense cap
990
Agility cap
480
Wisdom cap
670

Wild stats (level 1)

HP
212
MP
22
Attack
211
Defense
226
Agility
12
Wisdom
62

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
1212222112261262
21226651731521886
3234622182132568

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1474624
5271329311114
10551958632428
15862683944045
20115331071235360
25146391321547078
30175461571838495
3520653184214100112
4023559208243114128
4526882234275126142
50298104259309134152
55331119292340146169
60355132316369155187
65390145351400166205
70414163375434174221
75442173403462186237
80471185432492195250
85496196457522206266
90531205492556214282
95554217515585226299
99578224539609234312

Full sheet and 3D model of Living Statue