Living Statue stats by level
Stat caps, wild stats and the level 1 to 99 growth of Living Statue, read from the game ROM.
Species data
- Rank
- A
- Family
- Material
- HP cap
- 990
- MP cap
- 520
- Attack cap
- 960
- Defense cap
- 990
- Agility cap
- 480
- Wisdom cap
- 670
Wild stats (level 1)
- HP
- 212
- MP
- 22
- Attack
- 211
- Defense
- 226
- Agility
- 12
- Wisdom
- 62
Known scripted encounters
Specific battles placed by the developers at a given level (not a progression curve).
| Level | HP | MP | Attack | Defense | Agility | Wisdom |
|---|---|---|---|---|---|---|
| 1 | 212 | 22 | 211 | 226 | 12 | 62 |
| 21 | 226 | 65 | 173 | 152 | 188 | 6 |
| 32 | 346 | 22 | 182 | 132 | 5 | 68 |
Level progression
Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).
HPMPAttackDefenseAgilityWisdom
| Level | HP | MP | Attack | Defense | Agility | Wisdom |
|---|---|---|---|---|---|---|
| 1 | 4 | 7 | 4 | 6 | 2 | 4 |
| 5 | 27 | 13 | 29 | 31 | 11 | 14 |
| 10 | 55 | 19 | 58 | 63 | 24 | 28 |
| 15 | 86 | 26 | 83 | 94 | 40 | 45 |
| 20 | 115 | 33 | 107 | 123 | 53 | 60 |
| 25 | 146 | 39 | 132 | 154 | 70 | 78 |
| 30 | 175 | 46 | 157 | 183 | 84 | 95 |
| 35 | 206 | 53 | 184 | 214 | 100 | 112 |
| 40 | 235 | 59 | 208 | 243 | 114 | 128 |
| 45 | 268 | 82 | 234 | 275 | 126 | 142 |
| 50 | 298 | 104 | 259 | 309 | 134 | 152 |
| 55 | 331 | 119 | 292 | 340 | 146 | 169 |
| 60 | 355 | 132 | 316 | 369 | 155 | 187 |
| 65 | 390 | 145 | 351 | 400 | 166 | 205 |
| 70 | 414 | 163 | 375 | 434 | 174 | 221 |
| 75 | 442 | 173 | 403 | 462 | 186 | 237 |
| 80 | 471 | 185 | 432 | 492 | 195 | 250 |
| 85 | 496 | 196 | 457 | 522 | 206 | 266 |
| 90 | 531 | 205 | 492 | 556 | 214 | 282 |
| 95 | 554 | 217 | 515 | 585 | 226 | 299 |
| 99 | 578 | 224 | 539 | 609 | 234 | 312 |