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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Description (Monster Library)

A divine bird who can command the element of fire.

Species data

Rank
#9 (unmapped)
Family
Wildcard
HP cap
980
MP cap
450
Attack cap
790
Defense cap
990
Agility cap
790
Wisdom cap
820

Base stats (Level 1)

HP
4
MP
2
Attack
6
Defense
7
Agility
2
Wisdom
4

Innate skill

How to obtain

Special recipe

  • any Wildcard monster + any Demon monsterHawkhart once story progress is above 0; Ace form above 5 with a partner value of 138 or more.
HawkhartIncarnus · X
↑ made from
any Wildcard monster
+
any Demon monster

This monster is never produced by the generic family and rank rule.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Hawkhart

Resistances & traits

Resistances

  • Vulnerable to Water
  • Healed by Fire
  • Fizzleproof

Traits

  • Psycho

Possible nicknames

  • Airheart
  • Skyheart
  • Sparrow
  • Gullhart

Battle drops

1/4 (25%)
Common drop

Scout rate & capture

Target stats
HP: 980 · Def: 990 · Base: 100/100
Estimated scout chance
1%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +0%
Total team attack: 125
⚠ Scratch damage (1 HP min)
Metal monster defense note: This target has 999 defense. Your team attack must exceed 500 to pierce defense and make tension multipliers effective.
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(19 actions)
Signature battle moveset
DUMMY EE

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Hawkhart(innate)

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#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
19.4%
50790
2KaboomleGroup Spell
20.0%
52429
3Unnamed actionSkill
12.5%
32768
4Unnamed actionSkill
12.5%
32768
5WooshGroup Spell
16.2%
42598
6AttackSkill
0.0%
0
7MultislashSkill
0.0%
0
8GigagashSkill
0.0%
28
9Helm SplitterSkill
0.0%
9
10Unnamed actionConditionalSkill
0.0%
30
11Unnamed actionConditionalSkill
0.0%
30
12Death DanceSkill
6.9%
18022
13Unnamed actionSkill
0.0%
0
14Unnamed actionSkill
0.0%
0
15Unnamed actionSkill
0.0%
30
16DUMMY ESkill
0.0%
0
17Unnamed actionSkill
12.5%
32768
18Break-dance BeatSkill
0.0%
13
19Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1426724
5211223221817
10432645433532
15683870745552
209250941037572
25117601191349895
3014276144163117114
3516986171194135132
4019396195223155152
45219110216246175166
50247126237268194182
55273138254289216203
60297147272312238226
65321158290336259250
70345166306356278270
75370178322379298293
80394187335403319317
85419198351424338338
90443206367447358361
95467218384471379385
99487226397488394402