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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Description (Monster Library)

A divine monkey who can command the element of earth.

Species data

Rank
#9 (unmapped)
Family
Wildcard
HP cap
970
MP cap
380
Attack cap
930
Defense cap
980
Agility cap
820
Wisdom cap
610

Base stats (Level 1)

HP
4
MP
2
Attack
4
Defense
5
Agility
5
Wisdom
6

Innate skill

How to obtain

Special recipe

  • any Wildcard monster + any Material monsterCluboon once story progress is above 1; Ace form above 5 with a partner value of 138 or more.
CluboonIncarnus · X
↑ made from
any Wildcard monster
+
any Material monster

This monster is never produced by the generic family and rank rule.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Cluboon

Resistances & traits

Resistances

  • Vulnerable to Fire
  • Healed by Earth
  • Sapproof

Traits

  • Psycho

Possible nicknames

  • Clubonga
  • Ned
  • Clubape
  • Clubber

Battle drops

1/4 (25%)
Common drop

Scout rate & capture

Target stats
HP: 970 · Def: 980 · Base: 100/100
Estimated scout chance
1%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +0%
Total team attack: 125
⚠ Scratch damage (1 HP min)
Metal monster defense note: This target has 999 defense. Your team attack must exceed 500 to pierce defense and make tension multipliers effective.
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(19 actions)
Signature battle moveset
DUMMY EE

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Cluboon(innate)

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#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
19.4%
50790
2KaboomleGroup Spell
20.0%
52429
3Unnamed actionSkill
12.5%
32768
4Unnamed actionSkill
12.5%
32768
5WooshGroup Spell
16.2%
42598
6AttackSkill
0.0%
0
7MultislashSkill
0.0%
0
8GigagashSkill
0.0%
28
9Helm SplitterSkill
0.0%
9
10Unnamed actionConditionalSkill
0.0%
30
11Unnamed actionConditionalSkill
0.0%
30
12Death DanceSkill
6.9%
18022
13Unnamed actionSkill
0.0%
0
14Unnamed actionSkill
0.0%
0
15Unnamed actionSkill
0.0%
30
16DUMMY ESkill
0.0%
0
17Unnamed actionSkill
12.5%
32768
18Break-dance BeatSkill
0.0%
13
19Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1424556
5221122202116
10462449413830
15713380725846
2095411091017858
251204914013210172
301455716916112084
351726520019213898
4019674229221158110
4522288252244179124
50250102274266200134
55276115318287222153
60300124360310244171
65324133392334265190
70348140415354284208
75373147431377304226
80397156441401325245
85422166447422344263
90446172452445364281
95470182454469385300
99490192454486400314