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Hawkhart Ace

Family Incarnus

Description (Monster Library)

A mighty bird whose wings beat with the force of a firestorm.

Species data

Rank
#9 (unmapped)
Family
Wildcard
HP cap
800
MP cap
900
Attack cap
800
Defense cap
800
Agility cap
900
Wisdom cap
900

Base stats (Level 1)

HP
4
MP
4
Attack
4
Defense
6
Agility
2
Wisdom
5

Innate skill

How to obtain

Special recipe

  • any Wildcard monster + any Demon monsterHawkhart once story progress is above 0; Ace form above 5 with a partner value of 138 or more.
Hawkhart AceIncarnus · X
↑ made from
any Wildcard monster
+
any Demon monster

This monster is never produced by the generic family and rank rule.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Hawkhart Ace

Resistances & traits

Resistances

  • Frizzproof
  • Bangproof
  • Wooshproof
  • Crackproof
  • Zapproof
  • Zamproof
  • Vulnerable to Water
  • Healed by Fire
  • Whackproof
  • Vulnerable to Poison
  • Vulnerable to Sleep

Traits

  • Psycho
  • Magic Regenerator

Possible nicknames

  • Airheart
  • Skyheart
  • Sparrow
  • Gullhart

Battle drops

1/4 (25%)
Common drop

Scout rate & capture

Target stats
HP: 800 · Def: 800 · Base: 100/100
Estimated scout chance
1%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +0%
Total team attack: 125
⚠ Scratch damage (1 HP min)
Metal monster defense note: This target has 999 defense. Your team attack must exceed 500 to pierce defense and make tension multipliers effective.
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(19 actions)
Signature battle moveset
DUMMY EE

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Hawkhart III(innate)

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#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
19.4%
50790
2KaboomleGroup Spell
20.0%
52429
3Unnamed actionSkill
12.5%
32768
4Unnamed actionSkill
12.5%
32768
5WooshGroup Spell
16.2%
42598
6AttackSkill
0.0%
0
7MultislashSkill
0.0%
0
8GigagashSkill
0.0%
28
9Helm SplitterSkill
0.0%
9
10Unnamed actionConditionalSkill
0.0%
30
11Unnamed actionConditionalSkill
0.0%
30
12Death DanceSkill
6.9%
18022
13Unnamed actionSkill
0.0%
0
14Unnamed actionSkill
0.0%
0
15Unnamed actionSkill
0.0%
30
16DUMMY ESkill
0.0%
0
17Unnamed actionSkill
12.5%
32768
18Break-dance BeatSkill
0.0%
13
19Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1444625
5292226312827
10584652636253
15839272979687
2010713692135134125
25132169115168167158
30157194134202201192
35184211152240239230
40208226172273272263
45237249202303297288
50265271232333320311
55291292258358341336
60315315282384364362
65339339306414388392
70363359330437408415
75388382355466431444
80412406379495455473
85437427404518476496
90461450428547499525
95485474452571523549
99505491472593540571