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Seal
Seal. Magic for stopping enemies using spells and abilities.
In-battle short name (ROM): Seal
Tier 1
How to obtain
Innate skill naturally held by 3 monster species.
Used in synthesis combinations
Once mastered, this skill can be combined on parents to produce:
- →Über Charmer(combined with Hypnotist)
Spells and bonuses unlocked per tier
| Points required | Unlocks |
|---|---|
| 5 | FizzleMP 2 Prevents a single enemy from using magic. |
| 11 | Drain MagicMP 0 Steals MP from a single enemy. |
| 20 | An attack that can stop the target from using breath attacks. |
| 30 | Break-dance BeatMP 4 An attack that can stop the target performing dancing attacks. |
| 42 | KafizzleMP 3 Prevents all enemies from using magic.Requires: Fizzle |
| 55 | Magic FrailtyMP 4 Decreases all enemies' resistance to offensive spells. |
| 69 | Critical MissMP 5 Prevents an enemy from landing critical hits. |
| 84 | Ban DanceMP 6 Prevents all enemies from dancing. |
| 100 | GobstopperMP 6 Prevents a single enemy from using breath attacks. |
100 points to master this tier.