Music & background audio

BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
Volume35%
Loops
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Palaish Isles033

Click the view, then WASD / ZQSD or arrows to fly, mouse to look, Space up, Ctrl down, Shift to go faster, Esc to release the mouse.

Zone contents

Field monsters
Chests

4 chests placed (tier A 4, B 0, C 0), shown as markers in the 3D view.

Random chests: the contents are rolled by tier when opened, see the Chests page.

Terrain & collision physics (.atr)

Walkable surface
39.1%
3 871 cells
Obstacles & borders
1 374
Solid cells
One-way ledges
486
Cliff drops
Hazards & liquids
4 169
Water, lava, ice

Official 2D minimap

Bottom-screen 2D map rendered from Nintendo DS background tiles (s033.png, 481×127 px).

2D Minimap s033.png

Physical 3D chests

Chest #1Tier C
[-15.4, 15.6, 6.7]
Chest #2Tier C
[-28.1, 19.8, -10.6]
Chest #3Tier C
[-31.1, 19.8, -32.4]
Chest #4Tier C
[34.5, 19.9, -36.1]

Map wild monsters & encounters

Slime
Rain/TempestRoaming
Lv 15
Spiked Hare
DayNightRoaming
Lv 8
Chainine
NightRoaming
Lv 9
Goodybag
Rain/TempestRoaming
Lv 8
Angel Slime
Rain/TempestRoaming
Lv 12

Cutscenes occurring here