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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Battle arena:

Description (Monster Library)

These dirty dogs wrap their collars around their victims before landing the final blow.

Species data

Rank
E
Family
Beast
HP cap
990
MP cap
540
Attack cap
850
Defense cap
960
Agility cap
650
Wisdom cap
650

Wild stats (level 5)

HP
31
MP
10
Attack
20
Defense
18
Agility
10
Wisdom
5

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Beast and the higher synthesis value of the two parents is between 34 and 40 (parent rank E); or the parents' families mix into Beast and the lower value is in that same range.

Chainine: Beast, rank E, synthesis value 41.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Chainine

Resistances & traits

Resistances

  • Dazzleproof

Possible nicknames

  • Chainer
  • Chainey
  • Chaino
  • Mr Chain

Wild encounters

Palaish Isle
NightRoamingCompanion
Lv 9
BF031B
Palaish Isle
NightRoamingCompanion
Lv 9
BF031B
Palaish Isle
NightRoamingCompanion
Lv 9
BF032B, BF033B
Palaish Isle
DayNightRoamingCompanion
Lv 9
BF002B, BF031A, BF031B, BF032B, BF033A, BF033B

Boss battles

Opposing trainers

  • ChristoughLv 5 · s031, s035, s041, s051, s053, s061, s062
  • ChristoughLv 15 · s031, s035, s041, s051, s053, s061, s062
  • ChristoughLv 25 · s031, s035, s041, s051, s053, s061, s062

Battle drops

1/32 (3.125%)
Common drop

Scout rate & capture

Target stats
HP: 31 · Def: 18 · Base: 40/100
Estimated scout chance
75%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +75%
Total team attack: 125
✓ Defense bypassed (58 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(21 actions)
Signature battle moveset
Bemusing Breath

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Mime(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
14.9%
50790
2KaboomleGroup Spell
15.4%
52429
3Unnamed actionSkill
9.6%
32768
4Unnamed actionSkill
9.6%
32768
5Unnamed actionSkill
9.6%
32768
6WooshGroup Spell
12.5%
42598
7KaswooshleGroup Spell
15.4%
52429
8Slowing SlugSkill
2.4%
8192
9DazzleflashSkill
0.0%
0
10Ban DanceSkill
0.0%
0
11Break-dance BeatSkill
0.0%
13
12Blinding BlowSkill
0.0%
12
13GobstopperSkill
0.0%
0
14DUMMY BSkill
0.0%
0
15Unnamed actionSkill
0.0%
0
16Burning BreathSkill
0.0%
8
17Tap DanceSkill
0.0%
0
18Death DanceSkill
10.6%
36028
19Unnamed actionSkill
0.0%
0
20DUMMY BESkill
0.0%
0
21DUMMY ESkill
0.0%
0
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
531102018105
98525105401520
9681148614123
15234281468613467
15116801581038033
252328813412813680

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1714743
51971419109
10331328331617
15492445532833
20623360734045
25794378965059
309353951156671
35109641121337685
40123731281538697
4514987142166100108
50174103158179114119
55218104192186129134
60260105224193142147
65293107246199155160
70322108262206173178
75338109273215183188
80350110281227195200
85363111286248206211
90374112290282215220
95385112295318227232
99394113298339234239