Music & background audio

BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
Volume35%
Loops
Skip to main content
Battle arena:

Description (Monster Library)

It's clear from the horn that you won't be brushing this hare aside in a hurry.

Species data

Rank
E
Family
Nature
HP cap
890
MP cap
410
Attack cap
980
Defense cap
850
Agility cap
990
Wisdom cap
620

Wild stats (level 5)

HP
30
MP
15
Attack
28
Defense
10
Agility
18
Wisdom
18

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Nature and the higher synthesis value of the two parents is between 25 and 32 (parent rank F–E); or the parents' families mix into Nature and the lower value is in that same range.

Spiked Hare: Nature, rank E, synthesis value 33.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Spiked Hare

Resistances & traits

Resistances

  • Drain Magicproof

Traits

  • Psycho

Possible nicknames

  • Jack
  • Bunny
  • Hare
  • Mr Hare

Wild encounters

Palaish Isle
DayNightRoamingCompanion
Lv 8
BF031A, BF031B

Opposing trainers

  • SebeastianLv 5 · s001, s041, s051, s053, s061, s062
  • Seedy PlayerLv 25 · s001, s011, s041, s051, s053
  • FaunaLv 5 · s001, s011, s041, s061, s062

Battle drops

1/8 (12.5%)
Common drop

Scout rate & capture

Target stats
HP: 30 · Def: 10 · Base: 40/100
Estimated scout chance
80%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +80%
Total team attack: 125
✓ Defense bypassed (60 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(12 actions)
Signature battle moveset
Psyche UpWeakening Wallop

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Naturalist(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
18.0%
50790
2KaboomleGroup Spell
18.6%
52429
3Unnamed actionSkill
11.6%
32768
4Unnamed actionSkill
11.6%
32768
5WooshGroup Spell
15.1%
42598
6Metal SlashSkill
18.6%
52429
7Death DanceSkill
6.4%
18022
8Unnamed actionSkill
0.0%
30
9DUMMY ESkill
0.0%
0
10DUMMY ESkill
0.0%
0
11Break-dance BeatSkill
0.0%
13
12Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
5301528101818
5301525102515
8562542485121
8561142485121
2522884288154346102

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1333232
51271611135
1025133124278
15411651415215
20532071567622
256724947410128
3079271139112635
35933013110815342
401053315112417748
451264117114519865
501475119016621984
5516461207182226100
6018268225196233114
6520076243211239129
7021686259228246146
7523293275241255159
80245101288257267175
85261111304269288187
90277118320279322197
95294125337295358213
99307131350306379224