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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Description (Monster Library)

This chaotic canine appears to be empowered or is it controlled by the sceptre.

Species data

Rank
X
Family
Nature
HP cap
850
MP cap
560
Attack cap
960
Defense cap
870
Agility cap
960
Wisdom cap
500

Wild stats (level 20)

HP
0
MP
78
Attack
348
Defense
240
Agility
189
Wisdom
119

Innate skill

How to obtain

No special recipe.

No two-parent fusion produces this monster.

Not produced by the generic rule: the game keeps this monster for its special recipe or another source.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Leopold

Resistances & traits

Resistances

  • Vulnerable to Zap
  • Healed by Zam
  • Confusionproof

Traits

  • Artful Dodger
  • Zammeister

Possible nicknames

  • Polder
  • Poldey
  • Poldo
  • Mr Pold

Opposing trainers

Scout rate & capture

Target stats
HP: 0 · Def: 240 · Base: 50/100
Estimated scout chance
100%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +100%
Total team attack: 125
✓ Defense bypassed (3 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(12 actions)
Signature battle moveset
War CryDisruptive WaveC-C-Cold Breath

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Leopold(innate)

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#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
18.0%
50790
2KaboomleGroup Spell
18.6%
52429
3Unnamed actionSkill
11.6%
32768
4Unnamed actionSkill
11.6%
32768
5WooshGroup Spell
15.1%
42598
6Metal SlashSkill
18.6%
52429
7Death DanceSkill
6.4%
18022
8Unnamed actionSkill
0.0%
30
9DUMMY ESkill
0.0%
0
10DUMMY ESkill
0.0%
0
11Break-dance BeatSkill
0.0%
13
12Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
20078348240189119
30450296588462510176

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1457387
5221832262615
10493361545325
1595691321008737
2013910019114412549
2517212023717715859
3019713327120219275
3521414329221923085
4022915330123426395
45250167330260292107
50271183358288320115
55315200391345351149
60357218415405380181
65390236450444411203
70419252474474445219
75435268502497473230
80447281531515503238
85460297556528533243
90471313591538567247
95482330614544596252
99491343638548620255