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Description (Monster Library)

These multi-faceted slimes are strong against any manner of attack.

Species data

Rank
X
Family
Slime
HP cap
64
MP cap
999
Attack cap
999
Defense cap
999
Agility cap
999
Wisdom cap
999

Wild stats (level 20)

HP
41
MP
311
Attack
104
Defense
669
Agility
159
Wisdom
215

Innate skill

How to obtain

Special recipe

  • Grandpa Slime + Grandpa Slime + Gold Golem + Gold Golem (4-parent synthesis)

Generic fusion

One parent is a Slime and the higher synthesis value of the two parents is between 184 and 190 (parent rank S–X); or the parents' families mix into Slime and the lower value is in that same range.

Gem Slime: Slime, rank X, synthesis value 191.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Gem Slime

Resistances & traits

Resistances

  • Frizzproof
  • Bangproof
  • Wooshproof
  • Crackproof
  • Zapproof
  • Zamproof
  • Waterproof
  • Lightningproof
  • Fireproof
  • Earthproof
  • Fire Breathproof
  • Ice Breathproof
  • Whackproof
  • Poisonproof
  • Drain Magicproof
  • Fizzleproof
  • Gobstopperproof
  • Ban Danceproof
  • Confusionproof
  • Inactionproof
  • Paralysisproof
  • Sleepproof
  • Sagproof
  • Sapproof
  • Decelerateproof
  • Dimproof

Traits

  • Metal Body
  • Escape Artist

Possible nicknames

  • Gemer
  • Gemey
  • Gemo
  • Mr Gem

Scout rate & capture

Target stats
HP: 41 · Def: 669 · Base: 50/100
Estimated scout chance
1%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +1%
Total team attack: 125
⚠ Scratch damage (1 HP min)
Metal monster defense note: This target has 999 defense. Your team attack must exceed 500 to pierce defense and make tension multipliers effective.
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(12 actions)
Signature battle moveset
Psyche UpMagic BurstHealDefending Champion

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Bang & Zap(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
18.0%
50790
2KaboomleGroup Spell
18.6%
52429
3Unnamed actionSkill
11.6%
32768
4Unnamed actionSkill
11.6%
32768
5WooshGroup Spell
15.1%
42598
6Metal SlashSkill
18.6%
52429
7Death DanceSkill
6.4%
18022
8Unnamed actionSkill
0.0%
30
9DUMMY ESkill
0.0%
0
10DUMMY ESkill
0.0%
0
11Break-dance BeatSkill
0.0%
13
12Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
2041311104669159215

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1333339
573533353539
10117572757575
1513141111141141131
2016200151200200185
2518257192257257241
3021320231320320295
3523379271379379351
4026435312435435405
4530471344471471439
5034507378507507474
5536538411538538499
6038567435567567525
6540598470598598555
7042632494632632578
7544660522660660607
8046690551690690636
8548720576720720659
9050754611754754688
9552783634783783712
9954807658807807734