Music & background audio

BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
Volume35%
Loops
Skip to main content

Description (Monster Library)

Glittery golems who have the Midas touch and an explosive punch.

Species data

Rank
D
Family
Material
HP cap
990
MP cap
460
Attack cap
970
Defense cap
990
Agility cap
660
Wisdom cap
330

Wild stats (level 15)

HP
206
MP
80
Attack
198
Defense
124
Agility
90
Wisdom
114

Innate skill

How to obtain

Generic fusion

One parent is a Material and the higher synthesis value of the two parents is between 60 and 69 (parent rank D); or the parents' families mix into Material and the lower value is in that same range.

Gold Golem: Material, rank D, synthesis value 70.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Gold Golem

Resistances & traits

Resistances

  • Whackproof
  • Vulnerable to Sleep

Traits

  • Psycho

Possible nicknames

  • Golder
  • Goldey
  • Goldo
  • Mr Gold

Wild encounters

Lv 17

Opposing trainers

  • MiliciaLv 15 · s031, s035, s041, s051, s053, s061, s062
  • NormLv 15 · s001, s011, s031, s035, s041
  • DaisyLv 25 · s001, s041, s051, s053, s061, s062

Battle drops

1/64 (1.5625%)
Common drop

Scout rate & capture

Target stats
HP: 206 · Def: 124 · Base: 40/100
Estimated scout chance
6%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +6%
Total team attack: 125
✓ Defense bypassed (32 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(31 actions)
Signature battle moveset
RehealKazing

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Iceplosion Slashes(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
9.0%
50790
2KaboomleGroup Spell
9.2%
52429
3Unnamed actionSkill
5.8%
32768
4Unnamed actionSkill
5.8%
32768
5Unnamed actionSkill
5.8%
32768
6Unnamed actionSkill
5.8%
32768
7WooshGroup Spell
7.5%
42598
8CrackSpell
7.2%
40960
9KasnoozeSkill
0.0%
0
10Baffling BonkSkill
2.9%
16377
11Weakening WallopSkill
2.3%
13107
12Slowing SlugSkill
1.4%
8192
13Break-dance BeatSkill
0.0%
13
14Blinding BlowSkill
0.0%
12
15X Lightning StormSkill
9.2%
52429
16SingeSkill
6.6%
37683
17X CremateSkill
9.2%
52429
18Venom BreathSkill
5.8%
32753
19Death DanceSkill
6.4%
36028
20Sultry DanceConditionalSkill
0.0%
0
21Unnamed actionSkill
0.0%
0
22KapingSkill
0.0%
0
23Disruptive WaveSkill
0.0%
0
24DUMMY ACSkill
0.0%
0
25Ban DanceSkill
0.0%
0
26War CrySkill
0.0%
0
27GobstopperSkill
0.0%
0
28ZoomSkill
0.0%
0
29Assassin's StabSkill
0.0%
15
30DUMMY BSkill
0.0%
0
31DUMMY ESkill
0.0%
0
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
15196184181222120144
152068019812490114
171381575844836
25260382951288294

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1657465
5188211997
1032113740129
15521857651615
20722577892120
2595311001142524
30114381191392829
35132451371663335
40152511571903739
45175651832194553
50197812112475567
55218932282666874
602411022462847780
652651132643038686
702851212803219392
7530813329633910099
80332142309358109105
85353153325376119111
90376161341394125117
95400173358413135123
99417181371427145127