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Description (Monster Library)

Peppery pals proficient at pulverising passing perpetrators.

Species data

Rank
F
Family
Nature
HP cap
700
MP cap
920
Attack cap
860
Defense cap
980
Agility cap
780
Wisdom cap
980

Wild stats (level 1)

HP
174
MP
18
Attack
117
Defense
162
Agility
267
Wisdom
225

Innate skill

How to obtain

No special recipe.

No two-parent fusion produces this monster.

Generic fusion

One parent is a Nature and the higher synthesis value of the two parents is between 0 and 2 (parent rank F); or the parents' families mix into Nature and the lower value is in that same range.

Capsichum: Nature, rank F, synthesis value 3.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Capsichum

Resistances & traits

Resistances

  • Vulnerable to Frizz
  • Sleepproof

Possible nicknames

  • Chumer
  • Chumey
  • Chumo
  • Mr Chum

Wild encounters

Palaish Isle
Rain/TempestRoaming
Lv 9
Palaish Isle
DayRoamingCompanion
Lv 9
BF031A
Palaish Isle
DayRoamingCompanion
Lv 9
BF032A, BF033A

Opposing trainers

Battle drops

1/32 (3.125%)
Common drop

Scout rate & capture

Target stats
HP: 174 · Def: 162 · Base: 40/100
Estimated scout chance
5%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +5%
Total team attack: 125
✓ Defense bypassed (22 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(26 actions)
Signature battle moveset
Helm SplitterSap

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Saboteur(innate)

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#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
11.4%
50790
2KaboomleGroup Spell
11.8%
52429
3Unnamed actionSkill
7.4%
32768
4Unnamed actionSkill
7.4%
32768
5Unnamed actionSkill
7.4%
32768
6Unnamed actionSkill
7.4%
32768
7WooshGroup Spell
9.6%
42598
8CrackleGroup Spell
10.0%
44237
9KazamSpell
10.7%
47514
10FullhealSkill
0.0%
1
11ZingSkill
0.0%
6
12PingSkill
0.0%
0
13Unnamed actionSkill
0.0%
30
14DazzleSkill
0.0%
0
15Slowing SlugSkill
1.8%
8192
16Break-dance BeatSkill
0.0%
13
17Blinding BlowSkill
0.0%
12
18SearSkill
11.1%
49152
19Death DanceSkill
4.1%
18022
20Unnamed actionSkill
0.0%
0
21Unnamed actionSkill
0.0%
0
22Ban DanceSkill
0.0%
0
23War CrySkill
0.0%
0
24GobstopperSkill
0.0%
0
25DUMMY ESkill
0.0%
0
26Unnamed actionSkill
0.0%
10
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
117418117162267225
526622133015
955103842338

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1522243
5111212121413
10172622262423
15284238424039
20375451555252
25476868726669
30578082867883
356894981029299
4077106112116104113
4591120126133124134
50101134140152143155
55113141156169155199
60122148170187164241
65133154185205175273
70141161202221183296
75153170215237195312
80162182231250204322
85173203243266215328
90181237253282223333
95193273269299235335
99201294280312243335