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Defender
Defender. Spells and abilities used to raise defence.
In-battle short name (ROM): Defender
Tier 1
How to obtain
Innate skill naturally held by 3 monster species.
Used in synthesis combinations
Once mastered, this skill can be combined on parents to produce:
- →Über Helpful(combined with Champion, Thief)
Spells and bonuses unlocked per tier
| Points required | Unlocks |
|---|---|
| 5 | BuffMP 3 Increases the defence of a single ally. |
| 11 | HealMP 2 Restores around HP to a single ally.Dmg: 15–20 (cap 160)· Wisdom: 50 → 499 |
| 17 | DazzleflashMP 2 Emits a glaring light that reduces all enemies' accuracy. |
| 27 | KabuffMP 4 Slightly increases the defence of all allies. |
| 42 | A defensive ability that greatly reduces damage taken. |
| 57 | MidhealMP 4 Restores around HP to a single ally.Dmg: 75–90 (cap 300)· Wisdom: 100 → 699 Requires: Heal |
| 77 | Weakening WallopMP 4 An attack that can decrease the target's attack power. |
| 100 | Sap Guard |
100 points to master this tier.