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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Description (Monster Library)

These rugged rocks smile through to the bitter end.

Species data

Rank
D
Family
Material
HP cap
990
MP cap
560
Attack cap
880
Defense cap
990
Agility cap
460
Wisdom cap
880

Wild stats (level 4)

HP
65
MP
1
Attack
22
Defense
40
Agility
20
Wisdom
30

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Material and the higher synthesis value of the two parents is between 50 and 59 (parent rank E–D); or the parents' families mix into Material and the lower value is in that same range.

Rockbomb: Material, rank D, synthesis value 60.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Rockbomb

Resistances & traits

Resistances

  • Whackproof

Possible nicknames

  • Bomber
  • Bombey
  • Bombo
  • Mr Bomb

Opposing trainers

  • DaisyLv 25 · s001, s041, s051, s053, s061, s062

Battle drops

1/64 (1.5625%)
Common drop

Scout rate & capture

Target stats
HP: 65 · Def: 40 · Base: 40/100
Estimated scout chance
32%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +32%
Total team attack: 125
✓ Defense bypassed (53 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(10 actions)
Signature battle moveset
Bomb SlashKamikazee

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Martyr(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
21.2%
50790
2KaboomleGroup Spell
21.9%
52429
3WooshGroup Spell
17.8%
42598
4KaswooshGroup Spell
20.5%
49152
5DazzleSkill
0.0%
0
6Slowing SlugSkill
3.4%
8192
7Death DanceSkill
15.1%
36028
8Tongue LashingSkill
0.0%
0
9Ban DanceSkill
0.0%
0
10GobstopperSkill
0.0%
0
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
465122402030
252068012320264108

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1765256
523142020714
1040244147924
15603058781341
208035731071856
2510339911382274
30122441081672591
351405012519830108
401605414122734124
451836716725746147
502058019228754169
552268720930669188
602499122732482206
652739624534395225
70293101261361113243
75316107277379123261
80340111290398135280
85361116306416146298
90384120322434155316
95408126339453167335
99425130352467174349