Music & background audio

BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
Volume35%
Loops
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Description (Monster Library)

Wicked monsters who take the form of chests to lure adventurers in for the kill.

Species data

Rank
D
Family
Material
HP cap
980
MP cap
560
Attack cap
880
Defense cap
930
Agility cap
750
Wisdom cap
260

Wild stats (level 13)

HP
92
MP
12
Attack
84
Defense
72
Agility
58
Wisdom
19

Innate skill

How to obtain

Special recipe

  • Goodybag + Goodybag

Parent pairs that make it (1 in total)

Not produced by the generic rule: the game keeps this monster for its special recipe or another source.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Cannibox

Resistances & traits

Resistances

  • Whackproof

Traits

  • Desperado

Possible nicknames

  • Canner
  • Canney
  • Canno
  • Mr Cann

Wild encounters

Lv 13

Boss battles

Battle drops

1/64 (1.5625%)
Common drop

Scout rate & capture

Target stats
HP: 92 · Def: 72 · Base: 100/100
Estimated scout chance
48%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +48%
Total team attack: 125
✓ Defense bypassed (45 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(10 actions)
Signature battle moveset
KafizzleDUMMY ECKamikazee

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Fear-monger(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
21.2%
50790
2KaboomleGroup Spell
21.9%
52429
3WooshGroup Spell
17.8%
42598
4KaswooshGroup Spell
20.5%
49152
5DazzleSkill
0.0%
0
6Slowing SlugSkill
3.4%
8192
7Death DanceSkill
15.1%
36028
8Tongue LashingSkill
0.0%
0
9Ban DanceSkill
0.0%
0
10GobstopperSkill
0.0%
0
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
13921284725819
131161284905919
212432174154312144

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1534566
520720172210
10411137313914
15611854515117
20812569716321
251043187947325
30123381041138928
35141451211319931
401615113715110934
451866516017112648
502098118219014564
552289719920916267
6024611121722718070
6526512623524619873
7028314325126421476
7530115626728223079
8032017228030124382
8533818429631925985
9035619431233727589
9537521032935629292
9938922134237030594