Music & background audio

BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
Volume35%
Loops
Skip to main content

Description (Monster Library)

Masked marauders who hide their faces out of courtesy to beautiful monsters.

Species data

Rank
C
Family
Beast
HP cap
950
MP cap
580
Attack cap
890
Defense cap
950
Agility cap
650
Wisdom cap
620

Wild stats (level 15)

HP
176
MP
32
Attack
175
Defense
82
Agility
113
Wisdom
56

Innate skill

How to obtain

Special recipe

  • Winky + Winky + Winky + Winky (4-parent synthesis)

Not produced by the generic rule: the game keeps this monster for its special recipe or another source.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Diemon

Resistances & traits

Resistances

  • Confusionproof

Traits

  • Wooshmeister

Possible nicknames

  • Diemer
  • Diemey
  • Diemo
  • Mr Diem

Opposing trainers

  • NormLv 15 · s001, s011, s031, s035, s041
  • DestinyLv 25 · s001, s031, s035, s041, s051, s053

Battle drops

1/4 (25%)
Common drop

Scout rate & capture

Target stats
HP: 176 · Def: 82 · Base: 40/100
Estimated scout chance
10%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +10%
Total team attack: 125
✓ Defense bypassed (42 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(19 actions)
Signature battle moveset
Gust SlashSwoosh

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Wind Blower(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
15.1%
50790
2KaboomleGroup Spell
15.6%
52429
3Unnamed actionSkill
9.8%
32768
4Unnamed actionSkill
9.8%
32768
5WooshGroup Spell
12.7%
42598
6Slowing SlugSkill
2.4%
8192
7LightningSkill
14.6%
49152
8Death DanceSkill
5.4%
18022
9Unnamed actionSkill
0.0%
0
10SearSkill
14.6%
49152
11SandstormSkill
0.0%
0
12Unnamed actionSkill
0.0%
0
13Unnamed actionSkill
0.0%
0
14Unnamed actionSkill
0.0%
0
15Unnamed actionSkill
0.0%
0
16Unnamed actionSkill
0.0%
0
17DUMMY ESkill
0.0%
0
18Break-dance BeatSkill
0.0%
13
19Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
15176321758211356
20186461231232764
2525512413922365102

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1254743
5171520221613
10382537433023
15583657683935
20784577924747
25101551001175557
30120651191426373
35138761371697183
40158851571938093
4518399183219103110
50206115208247125129
55228131252291142163
60250145294333160195
65271160326365178217
70290177349388194233
75310190365404210244
80331206375414223252
85350218381420239257
90370228386425255261
95391244388427272266
99406255388427285269