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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Description (Monster Library)

Wild monsters that use their horns to toss their prey about before feasting.

Species data

Rank
A
Family
Beast
HP cap
990
MP cap
370
Attack cap
990
Defense cap
990
Agility cap
720
Wisdom cap
440

Base stats (Level 1)

HP
2
MP
3
Attack
3
Defense
3
Agility
5
Wisdom
3

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Beast and the higher synthesis value of the two parents is 138 or more (parent rank A–X); or the parents' families mix into Beast and the lower value is in that same range. Last monster of its family: also the result for any stronger parents.

Buffalogre: Beast, rank A, synthesis value 148.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Buffalogre

Resistances & traits

Resistances

  • Whackproof
  • Confusionproof

Traits

  • Psycho

Possible nicknames

  • Buffer
  • Buffey
  • Buffo
  • Mr Buff

Boss battles

Battle drops

1/4 (25%)
Common drop

Scout rate & capture

Target stats
HP: 1250 · Def: 150 · Base: 100/100
Estimated scout chance
2%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +2%
Total team attack: 125
✓ Defense bypassed (25 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(10 actions)
Signature battle moveset
DUMMY EE

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Berserker(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
21.2%
50790
2KaboomleGroup Spell
21.9%
52429
3WooshGroup Spell
17.8%
42598
4KaswooshGroup Spell
20.5%
49152
5DazzleSkill
0.0%
0
6Slowing SlugSkill
3.4%
8192
7Death DanceSkill
15.1%
36028
8Tongue LashingSkill
0.0%
0
9Ban DanceSkill
0.0%
0
10GobstopperSkill
0.0%
0
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
361250032615012856

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1233353
527926291113
10561554631723
15871785943435
20116181141234947
25147201451546757
30176221741838473
352072320521410183
402362523424311793
4526831266269138107
5030235300297159117
5533337325330185132
6036239351354209145
6539341381389233158
7042743404413257176
7545545433441282186
8048547462470306198
8551549485495331209
9054951514530355218
9557853538553379230
9960255560577399237