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Killing Machine

Rank SFamily Material

Description (Monster Library)

These mechanical monstrosities were manufactured to menace all mankind.

Species data

Rank
S
Family
Material
HP cap
810
MP cap
400
Attack cap
760
Defense cap
870
Agility cap
820
Wisdom cap
460

Wild stats (level 20)

HP
349
MP
82
Attack
250
Defense
295
Agility
204
Wisdom
199

Innate skill

How to obtain

Generic fusion

One parent is a Material and the higher synthesis value of the two parents is between 168 and 173 (parent rank S); or the parents' families mix into Material and the lower value is in that same range.

Killing Machine: Material, rank S, synthesis value 174.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Killing Machine

Resistances & traits

Resistances

  • Vulnerable to Bang
  • Whackproof
  • Dazzleproof

Traits

  • Double Trouble

Possible nicknames

  • Killer
  • Killey
  • Killo
  • Mr Kill

Boss battles

Battle drops

1/8 (12.5%)
Common drop
1/64 (1.5625%)
Rare drop

Scout rate & capture

Target stats
HP: 349 · Def: 295 · Base: 10/100
Estimated scout chance
1%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +0%
Total team attack: 125
⚠ Scratch damage (1 HP min)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(26 actions)
Signature battle moveset
Stupefying StrikeSlowing SlugWeakening WallopHelm Splitter

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Assassin(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
11.4%
50790
2KaboomleGroup Spell
11.8%
52429
3Unnamed actionSkill
7.4%
32768
4Unnamed actionSkill
7.4%
32768
5Unnamed actionSkill
7.4%
32768
6Unnamed actionSkill
7.4%
32768
7WooshGroup Spell
9.6%
42598
8CrackleGroup Spell
10.0%
44237
9KazamSpell
10.7%
47514
10FullhealSkill
0.0%
1
11ZingSkill
0.0%
6
12PingSkill
0.0%
0
13Unnamed actionSkill
0.0%
30
14DazzleSkill
0.0%
0
15Slowing SlugSkill
1.8%
8192
16Break-dance BeatSkill
0.0%
13
17Blinding BlowSkill
0.0%
12
18SearSkill
11.1%
49152
19Death DanceSkill
4.1%
18022
20Unnamed actionSkill
0.0%
0
21Unnamed actionSkill
0.0%
0
22Ban DanceSkill
0.0%
0
23War CrySkill
0.0%
0
24GobstopperSkill
0.0%
0
25DUMMY ESkill
0.0%
0
26Unnamed actionSkill
0.0%
10
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
2034982250295204199
242981214418287114
242982014418287114
3045050300300200100

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1766256
5251522202316
10522839474730
15773764787855
20101458810710779
2512653113138138104
3015161138167167129
3517869165198198156
4020278189227227180
4522791215257253196
50250104240287281213
55275120266312307232
60301134290338331250
65331149314368355269
70354166338391379287
75383179363420404305
80412195387449428324
85435207412472453342
90464217436501477360
95488233460525501379
99510244480547521393