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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Description (Monster Library)

Few who fall into this ingenious trap ever live to tell the tale.

Species data

Rank
S
Family
Material
HP cap
930
MP cap
680
Attack cap
800
Defense cap
870
Agility cap
700
Wisdom cap
760

Wild stats (level 28)

HP
270
MP
58
Attack
231
Defense
199
Agility
142
Wisdom
108

Innate skill

How to obtain

Special recipe

  • Mimic + Mimic + Cannibox + Metal Kaiser Slime (4-parent synthesis)

Generic fusion

One parent is a Material and the higher synthesis value of the two parents is between 155 and 167 (parent rank A–S); or the parents' families mix into Material and the lower value is in that same range.

Trap Box: Material, rank S, synthesis value 168.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Trap Box

Resistances & traits

Resistances

  • Whackproof
  • Paralysisproof

Traits

  • Critical Massacre

Possible nicknames

  • Boxer
  • Boxey
  • Boxo
  • Mr Box

Boss battles

Battle drops

1/4 (25%)
Common drop

Scout rate & capture

Target stats
HP: 270 · Def: 199 · Base: 100/100
Estimated scout chance
5%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +5%
Total team attack: 125
✓ Defense bypassed (13 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(10 actions)
Signature battle moveset
SnoozeFuddleCrackle

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Fear-monger(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
21.2%
50790
2KaboomleGroup Spell
21.9%
52429
3WooshGroup Spell
17.8%
42598
4KaswooshGroup Spell
20.5%
49152
5DazzleSkill
0.0%
0
6Slowing SlugSkill
3.4%
8192
7Death DanceSkill
15.1%
36028
8Tongue LashingSkill
0.0%
0
9Ban DanceSkill
0.0%
0
10GobstopperSkill
0.0%
0
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
2531227198211196200
2827058231199142108

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1565352
5232123212320
10504250485047
15816275797072
2011082991089096
25141105124139113121
30170124149168132146
35201142176199150173
40230162200228170197
45262185223262191222
50296207245297212245
55327228270322234266
60356251296348256289
65387275326378277313
70421295349401296333
75449318378430316356
80479342407459337380
85509363430482356401
90543386459511376424
95572410483535397448
99596427505557412465