Music & background audio

BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
Volume35%
Loops
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Description (Monster Library)

An amateur musician whose enthusiasm far, far, FAR exceeds his musical talent.

Species data

Rank
S
Family
Beast
HP cap
970
MP cap
610
Attack cap
920
Defense cap
990
Agility cap
510
Wisdom cap
550

Base stats (Level 1)

HP
3
MP
5
Attack
4
Defense
1
Agility
7
Wisdom
7

Innate skill

How to obtain

Special recipe

  • Mischievous Mole + Mischievous Mole + Night Clubber + Night Clubber (4-parent synthesis)

Generic fusion

One parent is a Beast and the higher synthesis value of the two parents is between 167 and 172 (parent rank S); or the parents' families mix into Beast and the lower value is in that same range.

Don Mole: Beast, rank S, synthesis value 173.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Don Mole

Resistances & traits

Resistances

  • Inactionproof

Traits

  • Psycho

Possible nicknames

  • Doner
  • Doney
  • Dono
  • Mr Don

Boss battles

Battle drops

1/4 (25%)
Common drop

Scout rate & capture

Target stats
HP: 520 · Def: 183 · Base: 100/100
Estimated scout chance
3%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +3%
Total team attack: 125
✓ Defense bypassed (17 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(10 actions)
Signature battle moveset
Psyche UpSong of SalvationDeep BreathGobstopper

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Mime(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
21.2%
50790
2KaboomleGroup Spell
21.9%
52429
3WooshGroup Spell
17.8%
42598
4KaswooshGroup Spell
20.5%
49152
5DazzleSkill
0.0%
0
6Slowing SlugSkill
3.4%
8192
7Death DanceSkill
15.1%
36028
8Tongue LashingSkill
0.0%
0
9Ban DanceSkill
0.0%
0
10GobstopperSkill
0.0%
0
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
2952076310183131200

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1354177
5291922192115
10633546463725
15945592804845
20123751361185765
25154981691516788
3018311719418577107
3521413521122388125
4024315522625697145
45272180258292114168
50300203292328133190
55331222325359150197
60360240349388168204
65391259384419186210
70425277408453202217
75453295436481218226
80483314465511231238
85513332490541247259
90547350525575263293
95576369548604280329
99600383572628293350