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Night Clubber

Rank SFamily Demon

Description (Monster Library)

During the daytime, these beasts practise their clubbing techniques on small animals.

Species data

Rank
S
Family
Demon
HP cap
990
MP cap
530
Attack cap
990
Defense cap
990
Agility cap
520
Wisdom cap
370

Base stats (Level 1)

HP
4
MP
3
Attack
3
Defense
5
Agility
4
Wisdom
3

Innate skill

How to obtain

Generic fusion

One parent is a Demon and the higher synthesis value of the two parents is between 160 and 174 (parent rank A–S); or the parents' families mix into Demon and the lower value is in that same range.

Night Clubber: Demon, rank S, synthesis value 175.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Night Clubber

Resistances & traits

Resistances

  • Whackproof

Traits

  • Critical Massacre

Possible nicknames

  • Clubber
  • Clubbey
  • Clubbo
  • Mr Clubb

Battle drops

1/4 (25%)
Common drop

Scout rate & capture

Target stats
HP: 990 · Def: 990 · Base: 100/100
Estimated scout chance
1%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +0%
Total team attack: 125
⚠ Scratch damage (1 HP min)
Metal monster defense note: This target has 999 defense. Your team attack must exceed 500 to pierce defense and make tension multipliers effective.
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(19 actions)
Signature battle moveset
DUMMY EE

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Martyr(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
15.1%
50790
2KaboomleGroup Spell
15.6%
52429
3Unnamed actionSkill
9.8%
32768
4Unnamed actionSkill
9.8%
32768
5WooshGroup Spell
12.7%
42598
6Slowing SlugSkill
2.4%
8192
7LightningSkill
14.6%
49152
8Death DanceSkill
5.4%
18022
9Unnamed actionSkill
0.0%
0
10SearSkill
14.6%
49152
11SandstormSkill
0.0%
0
12Unnamed actionSkill
0.0%
0
13Unnamed actionSkill
0.0%
0
14Unnamed actionSkill
0.0%
0
15Unnamed actionSkill
0.0%
0
16Unnamed actionSkill
0.0%
0
17DUMMY ESkill
0.0%
0
18Break-dance BeatSkill
0.0%
13
19Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1433543
5343352364
10703754785
15117311472105
20160315496135
252083195121155
302503234146185
352973274173205
403403315197235
45376203512313211
50412393872663919
55443464182994626
60472524473235032
65503584783585538
70537645123826044
75565715404106651
80595775704397057
85625836004647563
90659896344997969
95688956635228575
99712996875468979