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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Battle arena:

Description (Monster Library)

The souls of those who died in swamps... Always ready to give fellow monsters a hand

Species data

Rank
E
Family
Undead
HP cap
870
MP cap
690
Attack cap
850
Defense cap
950
Agility cap
690
Wisdom cap
870

Wild stats (level 1)

HP
136
MP
66
Attack
96
Defense
112
Agility
138
Wisdom
214

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Undead and the higher synthesis value of the two parents is between 30 and 36 (parent rank F–E); or the parents' families mix into Undead and the lower value is in that same range.

Muddy Hand: Undead, rank E, synthesis value 37.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Muddy Hand

Resistances & traits

Resistances

  • Vulnerable to Frizz
  • Dazzleproof

Possible nicknames

  • Hander
  • Handey
  • Hando
  • Mr Hand

Wild encounters

Xeroph Isle - Quicksand Cavern
DayNightRoamingCompanion
Lv 6
BD013

Boss battles

Opposing trainers

Battle drops

1/8 (12.5%)
Common drop

Scout rate & capture

Target stats
HP: 136 · Def: 112 · Base: 40/100
Estimated scout chance
10%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +10%
Total team attack: 125
✓ Defense bypassed (35 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(14 actions)
Signature battle moveset
FrizzZam

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Materialist(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
18.1%
50790
2KaboomleGroup Spell
18.7%
52429
3Unnamed actionSkill
11.7%
32768
4Unnamed actionSkill
11.7%
32768
5WooshGroup Spell
15.2%
42598
6Shadow SlashSkill
11.7%
32768
7Death DanceSkill
12.9%
36028
8DUMMY ECConditionalSkill
0.0%
0
9Unnamed actionConditionalSkill
0.0%
0
10Unnamed actionSkill
0.0%
30
11KazamSpell
0.0%
44
12DUMMY ESkill
0.0%
0
13Break-dance BeatSkill
0.0%
13
14Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
11366696112138214
5252019303535
5181140303345
6401430262331
111354100551148

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1633332
515913161111
10281727311924
15443344483541
20564559634756
25705977816174
30827194987391
35968511111587108
401089712713199124
45125111148154113147
50144127169176127169
55151142185183142185
60158155199190155199
65164168214196168214
70171186231203186231
75180196244212196244
80192208260224208260
85213219272245219272
90247228282279228282
95283240298315240298
99304247309336247309