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Fallen Priest

Rank BFamily Demon
Battle arena:

Description (Monster Library)

Priests who have fallen, and can't summon up the will to return to the light.

Species data

Rank
B
Family
Demon
HP cap
730
MP cap
990
Attack cap
630
Defense cap
930
Agility cap
920
Wisdom cap
990

Wild stats (level 1)

HP
212
MP
124
Attack
246
Defense
205
Agility
169
Wisdom
212

Innate skill

How to obtain

Special recipe

  • Wrecktor + Puppeteer

Parent pairs that make it (1 in total)

Not produced by the generic rule: the game keeps this monster for its special recipe or another source.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Fallen Priest

Resistances & traits

Resistances

  • Fizzleproof

Traits

  • Zammeister

Possible nicknames

  • Faller
  • Falley
  • Fallo
  • Mr Fall

Wild encounters

Infern Isle - Tartarus
DayNightRoamingCompanion
Lv 22
BD072A
X072
DayNightCompanion
Lv 22
BD072A
XW072
DayNightCompanion
Lv 22
BD072A
Z072
DayNightCompanion
Lv 22
BD072A

Opposing trainers

Battle drops

1/64 (1.5625%)
Common drop
1/64 (1.5625%)
Rare drop

Scout rate & capture

Target stats
HP: 212 · Def: 205 · Base: 40/100
Estimated scout chance
2%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +2%
Total team attack: 125
✓ Defense bypassed (11 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(21 actions)
Signature battle moveset
KazingZammleKaswoosh

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Woosh & Zam(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
14.9%
50790
2KaboomleGroup Spell
15.4%
52429
3Unnamed actionSkill
9.6%
32768
4Unnamed actionSkill
9.6%
32768
5Unnamed actionSkill
9.6%
32768
6WooshGroup Spell
12.5%
42598
7KaswooshleGroup Spell
15.4%
52429
8Slowing SlugSkill
2.4%
8192
9DazzleflashSkill
0.0%
0
10Ban DanceSkill
0.0%
0
11Break-dance BeatSkill
0.0%
13
12Blinding BlowSkill
0.0%
12
13GobstopperSkill
0.0%
0
14DUMMY BSkill
0.0%
0
15Unnamed actionSkill
0.0%
0
16Burning BreathSkill
0.0%
8
17Tap DanceSkill
0.0%
0
18Death DanceSkill
10.6%
36028
19Unnamed actionSkill
0.0%
0
20DUMMY BESkill
0.0%
0
21DUMMY ESkill
0.0%
0
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
1212124246205169212
1521616610511214676
22157134136156162268

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1773444
5203511212127
10357019434355
1551104256860102
2063142309275145
25771753411793193
308920939142110235
3510324745169127282
4011528049193143325
4513131662216169354
5014835275238194382
5519238585260215407
6023440992282238433
65266444100303262463
70289468110322282486
75305496117342305515
80315525125363329544
85321550135382350567
90326585142402373596
95328608149423397620
99328632155438414642