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Battle arena:

Description (Monster Library)

These hyperactive hooligans often hyperbolise about how many heads they've hunted.

Species data

Rank
D
Family
Demon
HP cap
900
MP cap
620
Attack cap
990
Defense cap
880
Agility cap
650
Wisdom cap
560

Wild stats (level 1)

HP
465
MP
74
Attack
288
Defense
156
Agility
270
Wisdom
181

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Demon and the higher synthesis value of the two parents is between 62 and 70 (parent rank D); or the parents' families mix into Demon and the lower value is in that same range.

Headhunter: Demon, rank D, synthesis value 71.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Headhunter

Resistances & traits

Resistances

  • Whackproof

Traits

  • Metal Beater

Possible nicknames

  • Bash
  • Slash
  • Bash
  • Slash

Wild encounters

Celeste Isle
DayRoamingCompanion
Lv 16
BF041A, BF042A, BF043A, BF044A, BF045A
Celeste Isle
DayNightRoamingCompanion
Lv 16
BF046A, BF046B, BF047A, BF047B

Boss battles

Opposing trainers

Battle drops

1/32 (3.125%)
Common drop

Scout rate & capture

Target stats
HP: 465 · Def: 156 · Base: 40/100
Estimated scout chance
2%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +2%
Total team attack: 125
✓ Defense bypassed (24 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(21 actions)
Signature battle moveset
ZappleMultiheal

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Berserker(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
14.9%
50790
2KaboomleGroup Spell
15.4%
52429
3Unnamed actionSkill
9.6%
32768
4Unnamed actionSkill
9.6%
32768
5Unnamed actionSkill
9.6%
32768
6WooshGroup Spell
12.5%
42598
7KaswooshleGroup Spell
15.4%
52429
8Slowing SlugSkill
2.4%
8192
9DazzleflashSkill
0.0%
0
10Ban DanceSkill
0.0%
0
11Break-dance BeatSkill
0.0%
13
12Blinding BlowSkill
0.0%
12
13GobstopperSkill
0.0%
0
14DUMMY BSkill
0.0%
0
15Unnamed actionSkill
0.0%
0
16Burning BreathSkill
0.0%
8
17Tap DanceSkill
0.0%
0
18Death DanceSkill
10.6%
36028
19Unnamed actionSkill
0.0%
0
20DUMMY BESkill
0.0%
0
21DUMMY ESkill
0.0%
0
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
146574288156270181
12288301509810399
161172584758021
252201242341147065

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1634387
5191220211715
10342537453023
15513673814130
2066451041125037
2584551241326043
30101651371457050
35118761471558157
40134851571659063
4515510517819010780
5017612419921312699
55195139221229160112
60213152243243192122
65232165264258214133
70250183283275230147
75268193303288241158
80287205324304249168
85305216343316254176
90323225363326258189
95342237384342263201
99356244399353266209