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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Battle arena:

Description (Monster Library)

Dark priests who have strayed far from the light.

Species data

Rank
C
Family
Demon
HP cap
730
MP cap
990
Attack cap
620
Defense cap
920
Agility cap
930
Wisdom cap
990

Wild stats (level 17)

HP
112
MP
61
Attack
83
Defense
85
Agility
77
Wisdom
109

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Demon and the higher synthesis value of the two parents is between 98 and 112 (parent rank C); or the parents' families mix into Demon and the lower value is in that same range.

Wrecktor: Demon, rank C, synthesis value 113.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Wrecktor

Resistances & traits

Resistances

  • Fizzleproof

Traits

  • Wooshmeister

Possible nicknames

  • Wrecker
  • Wreckey
  • Wrecko
  • Mr Wreck

Wild encounters

Temple of the Sun - Level 2
DayNightRoamingCompanion
Lv 17
BD041

Opposing trainers

  • MaggieLv 25 · s001, s011, s041, s061, s062

Battle drops

1/16 (6.25%)
Common drop
1/64 (1.5625%)
Rare drop

Scout rate & capture

Target stats
HP: 112 · Def: 85 · Base: 40/100
Estimated scout chance
15%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +15%
Total team attack: 125
✓ Defense bypassed (41 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(17 actions)
Signature battle moveset
FizzleKazamWhack

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Bang & Woosh(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
19.4%
50790
2KaboomleGroup Spell
20.0%
52429
3Unnamed actionSkill
12.5%
32768
4Unnamed actionSkill
12.5%
32768
5Unnamed actionSkill
12.5%
32768
6WooshGroup Spell
16.2%
42598
7Death DanceSkill
6.9%
18022
8Unnamed actionSkill
0.0%
0
9Ban DanceSkill
0.0%
0
10War CrySkill
0.0%
0
11GobstopperSkill
0.0%
0
12Unnamed actionSkill
0.0%
0
13Assassin's StabSkill
0.0%
15
14Amor Seco RainSkill
0.0%
0
15DUMMY ESkill
0.0%
0
16Break-dance BeatSkill
0.0%
13
17Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
1711261838577109
25188110113214145100

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1773444
520259181829
10355217343461
155198245450108
2063142317462151
2577175379776199
30892004411688241
3510321751134102288
4011523257154114331
4513125873175137365
5014828390196159400
55164309106213181426
60178333120231203450
65193357135249224474
70210381152265243498
75223406165281263523
80239430181294284547
85251455193310303572
90261479203326323596
95277503219343344620
99288523230356359640