Music & background audio

BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
Volume35%
Loops
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Description (Monster Library)

These lightning-fast warriors of the sea have made an art of surprising unwary mariners.

Species data

Rank
A
Family
Nature
HP cap
840
MP cap
440
Attack cap
920
Defense cap
990
Agility cap
940
Wisdom cap
960

Wild stats (level 25)

HP
164
MP
130
Attack
282
Defense
233
Agility
214
Wisdom
136

Innate skill

How to obtain

Special recipe

  • Jumping Jackal + Heligator

Parent pairs that make it (1 in total)

Not produced by the generic rule: the game keeps this monster for its special recipe or another source.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Riptide

Resistances & traits

Resistances

  • Confusionproof

Traits

  • Early Bird

Possible nicknames

  • Riper
  • Ripey
  • Ripo
  • Mr Rip

Opposing trainers

  • SweetieLv 25 · s011, s031, s035, s041, s051, s053

Scout rate & capture

Target stats
HP: 164 · Def: 233 · Base: 40/100
Estimated scout chance
1%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +1%
Total team attack: 125
✓ Defense bypassed (4 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(12 actions)
Signature battle moveset
Shadow SlashWeakening WallopSweet Breath

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Firewind Slashes(innate)

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#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
18.0%
50790
2KaboomleGroup Spell
18.6%
52429
3Unnamed actionSkill
11.6%
32768
4Unnamed actionSkill
11.6%
32768
5WooshGroup Spell
15.1%
42598
6Metal SlashSkill
18.6%
52429
7Death DanceSkill
6.4%
18022
8Unnamed actionSkill
0.0%
30
9DUMMY ESkill
0.0%
0
10DUMMY ESkill
0.0%
0
11Break-dance BeatSkill
0.0%
13
12Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
25164130282233214136

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1466337
5221623182524
10463045395146
15714170707663
209550949910078
251206011913012596
3014570144159150113
3517281171190177130
4019690195219201146
45219103224253237176
50241116252288273206
55262131278321299237
60285144302345323266
65309157326380347297
70329175350404371331
75352185375432396359
80376197399461420389
85397208424486445419
90420217448521469453
95444229472544493482
99461236492568513506